pub struct MoveShapeOptions {
    pub up: Vect,
    pub offset: CharacterLength,
    pub slide: bool,
    pub autostep: Option<CharacterAutostep>,
    pub max_slope_climb_angle: Real,
    pub min_slope_slide_angle: Real,
    pub apply_impulse_to_dynamic_bodies: bool,
    pub snap_to_ground: Option<CharacterLength>,
}
Expand description

Options for moving a shape using RapierContext::move_shape.

Fields

up: Vect

The direction that goes “up”. Used to determine where the floor is, and the floor’s angle.

offset: CharacterLength

A small gap to preserve between the character and its surroundings.

This value should not be too large to avoid visual artifacts, but shouldn’t be too small (must not be zero) to improve numerical stability of the character controller.

slide: bool

Should the character try to slide against the floor if it hits it?

autostep: Option<CharacterAutostep>

Should the character automatically step over small obstacles?

max_slope_climb_angle: Real

The maximum angle (radians) between the floor’s normal and the up vector that the character is able to climb.

min_slope_slide_angle: Real

The minimum angle (radians) between the floor’s normal and the up vector before the character starts to slide down automatically.

apply_impulse_to_dynamic_bodies: bool

Should the character apply forces to dynamic bodies in its path?

snap_to_ground: Option<CharacterLength>

Should the character be automatically snapped to the ground if the distance between the ground and its feed are smaller than the specified threshold?

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Creates Self using data from the given [World]
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more