Struct bevy_rapier2d::physics::wrapper::RigidBodyVelocityComponent
source · [−]pub struct RigidBodyVelocityComponent(pub RigidBodyVelocity);
Tuple Fields
0: RigidBodyVelocity
Methods from Deref<Target = RigidBodyVelocity>
sourcepub fn as_slice(&self) -> &[f32]
pub fn as_slice(&self) -> &[f32]
This velocity seen as a slice.
The linear part is stored first.
sourcepub fn as_mut_slice(&mut self) -> &mut [f32]
pub fn as_mut_slice(&mut self) -> &mut [f32]
This velocity seen as a mutable slice.
The linear part is stored first.
sourcepub fn as_vector(
&self
) -> &Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>
pub fn as_vector(
&self
) -> &Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>
This velocity seen as a vector.
The linear part is stored first.
sourcepub fn as_vector_mut(
&mut self
) -> &mut Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>
pub fn as_vector_mut(
&mut self
) -> &mut Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 3_usize, 1_usize>>
This velocity seen as a mutable vector.
The linear part is stored first.
sourcepub fn pseudo_kinetic_energy(&self) -> f32
pub fn pseudo_kinetic_energy(&self) -> f32
The approximate kinetic energy of this rigid-body.
This approximation does not take the rigid-body’s mass and angular inertia into account.
sourcepub fn apply_damping(
&self,
dt: f32,
damping: &RigidBodyDamping
) -> RigidBodyVelocity
pub fn apply_damping(
&self,
dt: f32,
damping: &RigidBodyDamping
) -> RigidBodyVelocity
Returns the update velocities after applying the given damping.
sourcepub fn velocity_at_point(
&self,
point: &OPoint<f32, Const<2_usize>>,
world_com: &OPoint<f32, Const<2_usize>>
) -> Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
pub fn velocity_at_point(
&self,
point: &OPoint<f32, Const<2_usize>>,
world_com: &OPoint<f32, Const<2_usize>>
) -> Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
The velocity of the given world-space point on this rigid-body.
sourcepub fn integrate(
&self,
dt: f32,
init_pos: &Isometry<f32, Unit<Complex<f32>>, 2_usize>,
local_com: &OPoint<f32, Const<2_usize>>
) -> Isometry<f32, Unit<Complex<f32>>, 2_usize>
pub fn integrate(
&self,
dt: f32,
init_pos: &Isometry<f32, Unit<Complex<f32>>, 2_usize>,
local_com: &OPoint<f32, Const<2_usize>>
) -> Isometry<f32, Unit<Complex<f32>>, 2_usize>
Integrate the velocities in self
to compute obtain new positions when moving from the given
inital position init_pos
.
sourcepub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> f32
pub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> f32
The kinetic energy of this rigid-body.
sourcepub fn apply_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
)
pub fn apply_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
)
Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.
sourcepub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: f32
)
pub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: f32
)
Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.
sourcepub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
point: OPoint<f32, Const<2_usize>>
)
pub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
point: OPoint<f32, Const<2_usize>>
)
Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.
Trait Implementations
sourceimpl Component for RigidBodyVelocityComponent where
Self: Send + Sync + 'static,
impl Component for RigidBodyVelocityComponent where
Self: Send + Sync + 'static,
type Storage = TableStorage
sourceimpl Default for RigidBodyVelocityComponent
impl Default for RigidBodyVelocityComponent
sourceimpl Deref for RigidBodyVelocityComponent
impl Deref for RigidBodyVelocityComponent
type Target = RigidBodyVelocity
type Target = RigidBodyVelocity
The resulting type after dereferencing.
sourceimpl DerefMut for RigidBodyVelocityComponent
impl DerefMut for RigidBodyVelocityComponent
sourceimpl<T> From<T> for RigidBodyVelocityComponent where
RigidBodyVelocity: From<T>,
impl<T> From<T> for RigidBodyVelocityComponent where
RigidBodyVelocity: From<T>,
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyVelocityComponent
impl Send for RigidBodyVelocityComponent
impl Sync for RigidBodyVelocityComponent
impl Unpin for RigidBodyVelocityComponent
impl UnwindSafe for RigidBodyVelocityComponent
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more