Struct bevy_rapier2d::physics::wrapper::RigidBodyForcesComponent
source · [−]pub struct RigidBodyForcesComponent(pub RigidBodyForces);
Tuple Fields
0: RigidBodyForces
Methods from Deref<Target = RigidBodyForces>
sourcepub fn integrate(
&self,
dt: f32,
init_vels: &RigidBodyVelocity,
mprops: &RigidBodyMassProps
) -> RigidBodyVelocity
pub fn integrate(
&self,
dt: f32,
init_vels: &RigidBodyVelocity,
mprops: &RigidBodyMassProps
) -> RigidBodyVelocity
Integrate these forces to compute new velocities.
sourcepub fn add_gravity_acceleration(
&mut self,
gravity: &Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
mass: &Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
)
pub fn add_gravity_acceleration(
&mut self,
gravity: &Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
mass: &Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
)
Adds to self
the gravitational force that would result in a gravitational acceleration
equal to gravity
.
sourcepub fn apply_force_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
force: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
point: OPoint<f32, Const<2_usize>>
)
pub fn apply_force_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
force: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
point: OPoint<f32, Const<2_usize>>
)
Applies a force at the given world-space point of the rigid-body with the given mass properties.
Trait Implementations
sourceimpl Component for RigidBodyForcesComponent where
Self: Send + Sync + 'static,
impl Component for RigidBodyForcesComponent where
Self: Send + Sync + 'static,
type Storage = TableStorage
sourceimpl Default for RigidBodyForcesComponent
impl Default for RigidBodyForcesComponent
sourceimpl Deref for RigidBodyForcesComponent
impl Deref for RigidBodyForcesComponent
type Target = RigidBodyForces
type Target = RigidBodyForces
The resulting type after dereferencing.
sourceimpl DerefMut for RigidBodyForcesComponent
impl DerefMut for RigidBodyForcesComponent
sourceimpl<T> From<T> for RigidBodyForcesComponent where
RigidBodyForces: From<T>,
impl<T> From<T> for RigidBodyForcesComponent where
RigidBodyForces: From<T>,
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyForcesComponent
impl Send for RigidBodyForcesComponent
impl Sync for RigidBodyForcesComponent
impl Unpin for RigidBodyForcesComponent
impl UnwindSafe for RigidBodyForcesComponent
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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) to Rc<Any>
. Rc<Any>
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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) to &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
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S: Into<Dispatch>,
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S: Into<Dispatch>,
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