use crate::{
collision::{DynCollision, Relation},
Collision, CollisionQuery, CollisionRect, CollisionRotatedRect, UpdateCollision,
};
use bevy::prelude::*;
#[derive(Debug, Component, Clone)]
pub struct CollisionCircle {
pub(crate) center: Vec2,
pub(crate) radius: f32,
init_radius: f32,
}
impl CollisionCircle {
pub fn new(center: Vec2, radius: f32) -> Self {
Self {
center,
radius,
init_radius: radius,
}
}
pub fn set_init_radius(&mut self, radius: f32) {
self.init_radius = radius;
}
}
impl Collision<CollisionRect> for CollisionCircle {
fn detect(&self, rect: &CollisionRect) -> Relation {
let i = rect.max - rect.center(); let center = (self.center - rect.center()).abs(); let ds = [
(self.center - rect.max).length(),
(self.center - Vec2::new(rect.min.x, rect.max.y)).length(),
(self.center - rect.min).length(),
(self.center - Vec2::new(rect.max.x, rect.min.y)).length(),
];
if ds.iter().all(|&d| d < self.radius) {
Relation::Contain
} else if center.x > i.x + self.radius || center.y > i.y + self.radius {
Relation::Disjoint
} else if center.x < i.x - self.radius && center.y < i.y - self.radius {
Relation::Contained
} else if center.x > i.x && center.y > i.y && (i - center).length() > self.radius {
Relation::Disjoint
} else {
Relation::Overlap
}
}
}
impl Collision<CollisionRotatedRect> for CollisionCircle {
fn detect(&self, r_rect: &CollisionRotatedRect) -> Relation {
let r_rect_size = r_rect.init_size * r_rect.scale;
let i = r_rect_size / 2.; let center = (r_rect.isometric.inverse() * self.center).abs(); let ds = [
(center - i).length(),
(center - Vec2::new(-i.x, i.y)).length(),
(center - Vec2::new(-i.x, -i.y)).length(),
(center - Vec2::new(i.x, -i.y)).length(),
];
if ds.iter().all(|&d| d < self.radius) {
Relation::Contain
} else if center.x > i.x + self.radius || center.y > i.y + self.radius {
Relation::Disjoint
} else if center.x < i.x - self.radius && center.y < i.y - self.radius {
Relation::Contained
} else if center.x > i.x && center.y > i.y && ds[0] > self.radius {
Relation::Disjoint
} else {
Relation::Overlap
}
}
}
impl Collision<CollisionCircle> for CollisionCircle {
fn detect(&self, circle: &CollisionCircle) -> Relation {
let d = (self.center - circle.center).length();
if d + circle.radius < self.radius {
Relation::Contain
} else if d + self.radius < circle.radius {
Relation::Contained
} else if d > self.radius + circle.radius {
Relation::Disjoint
} else {
Relation::Overlap
}
}
}
impl UpdateCollision<GlobalTransform> for CollisionCircle {
fn update() -> impl FnOnce(Mut<Self>, &GlobalTransform) {
|mut circle, global_transform| {
circle.center = global_transform.translation().truncate();
debug_assert_eq!(
global_transform.scale().x, global_transform.scale().y,
"Do not perform scaling with different x and y values,
it will cause the circle to be an ellipse, and the collision detection will be incorrect."
);
circle.radius = circle.init_radius * global_transform.scale().x;
}
}
}
impl CollisionQuery for CollisionCircle {
fn disassemble(
&self,
) -> (
Vec<&CollisionRect>,
Vec<&CollisionRotatedRect>,
Vec<&CollisionCircle>,
) {
unreachable!()
}
fn query(&self, obj: &dyn DynCollision) -> Relation {
let mut relation = Relation::Contain;
match obj.detect(self) {
Relation::Contain => return Relation::Contained,
Relation::Contained if relation == Relation::Contain => {}
Relation::Contained | Relation::Overlap => return Relation::Overlap,
Relation::Disjoint => relation = Relation::Disjoint,
}
relation
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::f32::consts::*;
#[test]
fn collision_circle_detect() {
let circle = CollisionCircle::new(Vec2::ZERO, 1.);
let contain = CollisionCircle::new(Vec2::ZERO, 0.5);
let contained = CollisionCircle::new(Vec2::ZERO, 2.);
let disjoint = CollisionCircle::new(Vec2::new(2., 2.), 1.);
let overlap = CollisionCircle::new(Vec2::new(0.5, 0.5), 1.);
assert_eq!(circle.detect(&contain), Relation::Contain);
assert_eq!(circle.detect(&contained), Relation::Contained);
assert_eq!(circle.detect(&disjoint), Relation::Disjoint);
assert_eq!(circle.detect(&overlap), Relation::Overlap);
}
#[test]
fn collision_circle_detect_rect() {
let circle = CollisionCircle::new(Vec2::ZERO, 1.);
let contain = CollisionRect::from(Rect::from_center_size(Vec2::ZERO, Vec2::ONE / 2.));
let contained = CollisionRect::from(Rect::from_center_size(Vec2::ZERO, Vec2::ONE * 3.));
let disjoint = CollisionRect::from(Rect::from_center_size(Vec2::new(2., 2.), Vec2::ONE));
let overlap = CollisionRect::from(Rect::from_center_size(Vec2::new(0.5, 0.5), Vec2::ONE));
assert_eq!(circle.detect(&contain), Relation::Contain);
assert_eq!(circle.detect(&contained), Relation::Contained);
assert_eq!(circle.detect(&disjoint), Relation::Disjoint);
assert_eq!(circle.detect(&overlap), Relation::Overlap);
}
#[test]
fn collision_circal_detect_rotated_rect() {
let circle = CollisionCircle::new(Vec2::ZERO, 1.);
let contain = CollisionRotatedRect::new(
Rect::from_center_size(Vec2::ZERO, Vec2::ONE / 2.),
Rot2::radians(FRAC_PI_4),
);
let contained = CollisionRotatedRect::new(
Rect::from_center_size(Vec2::ZERO, Vec2::ONE * 3.),
Rot2::radians(FRAC_PI_4),
);
let disjoint = CollisionRotatedRect::new(
Rect::from_center_size(Vec2::new(2., 2.), Vec2::ONE),
Rot2::radians(FRAC_PI_4),
);
let overlap = CollisionRotatedRect::new(
Rect::from_center_size(Vec2::new(0.5, 0.5), Vec2::ONE),
Rot2::radians(FRAC_PI_4),
);
assert_eq!(circle.detect(&contain), Relation::Contain);
assert_eq!(circle.detect(&contained), Relation::Contained);
assert_eq!(circle.detect(&disjoint), Relation::Disjoint);
assert_eq!(circle.detect(&overlap), Relation::Overlap);
let circle = CollisionCircle::new(Vec2::ZERO, 1.);
let contain = CollisionRotatedRect::new(
Rect::from_center_size(Vec2::new(0.9, 0.), Vec2::new(0.2, 0.001)),
Rot2::radians(FRAC_PI_2),
);
assert_eq!(circle.detect(&contain), Relation::Contain);
}
}