[package]
edition = "2021"
name = "bevy_psx"
version = "0.1.3"
authors = ["Piotr Ćwiercz <tajo48@proton.me>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "A Bevy plugin that provides authentic PlayStation 1 (PSX) style rendering capabilities, including low-resolution rendering, vertex snapping, and palette quantization"
homepage = "https://github.com/tajo48/bevy_psx"
readme = "README.md"
keywords = [
"bevy",
"psx",
"retro",
"rendering",
"gamedev",
]
categories = [
"game-development",
"graphics",
"rendering",
]
license = "MIT"
repository = "https://github.com/tajo48/bevy_psx"
[lib]
name = "bevy_psx"
path = "src/lib.rs"
[[example]]
name = "dither_patterns"
path = "examples/dither_patterns.rs"
[[example]]
name = "lights"
path = "examples/lights.rs"
[[example]]
name = "object_spawner"
path = "examples/object_spawner.rs"
[[example]]
name = "rotating_scene"
path = "examples/rotating_scene.rs"
[[example]]
name = "simple_psx"
path = "examples/simple_psx.rs"
[dependencies.bevy]
version = "0.18.0"