use bevy::prelude::*;
use bevy_prototype_lyon::prelude::*;
fn main() {
App::new()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_plugin(ShapePlugin)
.add_startup_system(setup_system)
.run();
}
fn setup_system(mut commands: Commands) {
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::ZERO);
path_builder.line_to(100.0 * Vec2::ONE);
let line = path_builder.build();
commands.spawn(Camera2dBundle::default());
commands.spawn(GeometryBuilder::build_as(
&line,
DrawMode::Stroke(StrokeMode::new(Color::BLACK, 10.0)),
Transform::default(),
));
}