[dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_core_pipeline", "bevy_log", "bevy_render", "bevy_sprite"]
version = "0.16"
[dependencies.lyon_algorithms]
version = "1"
[dependencies.lyon_tessellation]
version = "1"
[dependencies.svgtypes]
version = "0.15"
[dev-dependencies.bevy]
version = "0.16"
[[example]]
name = "dynamic_shape"
path = "examples/dynamic_shape.rs"
[[example]]
name = "dynamic_stroke_size"
path = "examples/dynamic_stroke_size.rs"
[[example]]
name = "path"
path = "examples/path.rs"
[[example]]
name = "readme"
path = "examples/readme.rs"
[[example]]
name = "rectangle"
path = "examples/rectangle.rs"
[[example]]
name = "rounded_polygon"
path = "examples/rounded_polygon.rs"
[[example]]
name = "svg"
path = "examples/svg.rs"
[lib]
name = "bevy_prototype_lyon"
path = "src/lib.rs"
[package]
authors = ["Federico Rinaldi <gisquerin@gmail.com>", "Rob Parrett <robparrett@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-engines", "graphics", "rendering"]
description = "Draw 2D shapes and paths in the Bevy game engine."
edition = "2021"
keywords = ["game", "shapes", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
name = "bevy_prototype_lyon"
readme = "README.md"
repository = "https://github.com/rparrett/bevy_prototype_lyon/"
version = "0.14.0"