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//! Types for defining and using geometries.
use Builder;
use cratePath;
/// Structs that implement this trait can be drawn as a shape. See the
/// [`shapes`](crate::shapes) module for some examples.
///
/// # Implementation example
///
/// ```
/// use bevy_prototype_lyon::geometry::Geometry;
/// use lyon_tessellation::{
/// math::{Box2D, Point, Size},
/// path::{path::Builder, traits::PathBuilder, Path, Winding},
/// };
///
/// // First, create a struct to hold the shape features:
/// #[derive(Debug, Clone, Copy, PartialEq)]
/// pub struct Rectangle {
/// pub width: f32,
/// pub height: f32,
/// }
///
/// // Implementing the `Default` trait is not required, but it may facilitate the
/// // definition of the shape before spawning it.
/// impl Default for Rectangle {
/// fn default() -> Self {
/// Self {
/// width: 1.0,
/// height: 1.0,
/// }
/// }
/// }
///
/// // Finally, implement the `add_geometry` method.
/// impl Geometry for Rectangle {
/// fn add_geometry(&self, b: &mut Builder) {
/// b.add_rectangle(
/// &Box2D::new(Point::zero(), Point::new(self.width, self.height)),
/// Winding::Positive,
/// );
/// }
/// }
/// ```
/// Allows the creation of shapes using geometries added to a path builder.
;