pub struct DebugLinesPlugin { /* private fields */ }
Expand description
Bevy plugin, for initializing stuff.
Usage
use bevy::prelude::*;
use bevy_prototype_debug_lines::*;
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DebugLinesPlugin::default())
.run();
Alternatively, you can initialize the plugin with depth testing, so that
debug lines cut through geometry. To do this, use [DebugLinesPlugin::with_depth_test(true)
].
use bevy::prelude::*;
use bevy_prototype_debug_lines::*;
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DebugLinesPlugin::with_depth_test(true))
.run();
The [RenderLayers
] to which lines will be drawn can also be specified.
use bevy::prelude::*;
use bevy_prototype_debug_lines::*;
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DebugLinesPlugin::with_layers(vec![0, 1, 5]))
.run();
Implementations§
source§impl DebugLinesPlugin
impl DebugLinesPlugin
sourcepub fn with_depth_test(val: bool) -> Self
pub fn with_depth_test(val: bool) -> Self
Controls whether debug lines should be drawn with depth testing enabled or disabled.
Arguments
val
- True if lines should intersect with other geometry, or false if lines should always draw on top be drawn on top (the default).
sourcepub fn with_layers(layers: Vec<u8>) -> Self
pub fn with_layers(layers: Vec<u8>) -> Self
Controls which [RenderLayers
] the debug line entity should belong to.
Cameras will only render entities on layers which intersect with the camera’s own [RenderLayers
] component.
If not specified, the debug line entity will be on layer 0 by default.
Arguments
layers
- The list of rendering layers.
Trait Implementations§
source§impl Clone for DebugLinesPlugin
impl Clone for DebugLinesPlugin
source§fn clone(&self) -> DebugLinesPlugin
fn clone(&self) -> DebugLinesPlugin
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DebugLinesPlugin
impl Debug for DebugLinesPlugin
source§impl Default for DebugLinesPlugin
impl Default for DebugLinesPlugin
source§impl Plugin for DebugLinesPlugin
impl Plugin for DebugLinesPlugin
source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
Finish adding this plugin to the [
App
], once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished it’s setup? This can be useful for plugins that needs something
asynchronous to happen before they can finish their setup, like renderer initialization.
Once the plugin is ready,
finish
should be called.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for DebugLinesPlugin
impl Send for DebugLinesPlugin
impl Sync for DebugLinesPlugin
impl Unpin for DebugLinesPlugin
impl UnwindSafe for DebugLinesPlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]