pub struct DebugLinesPlugin { /* private fields */ }
Expand description

Bevy plugin, for initializing stuff.

Usage

use bevy::prelude::*;
use bevy_prototype_debug_lines::*;

App::new()
    .add_plugins(DefaultPlugins)
    .add_plugins(DebugLinesPlugin::default())
    .run();

Alternatively, you can initialize the plugin with depth testing, so that debug lines cut through geometry. To do this, use [DebugLinesPlugin::with_depth_test(true)].

use bevy::prelude::*;
use bevy_prototype_debug_lines::*;

App::new()
    .add_plugins(DefaultPlugins)
    .add_plugins(DebugLinesPlugin::with_depth_test(true))
    .run();

The [RenderLayers] to which lines will be drawn can also be specified.

use bevy::prelude::*;
use bevy_prototype_debug_lines::*;

App::new()
    .add_plugins(DefaultPlugins)
    .add_plugins(DebugLinesPlugin::with_layers(vec![0, 1, 5]))
    .run();

Implementations§

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impl DebugLinesPlugin

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pub fn with_depth_test(val: bool) -> Self

Controls whether debug lines should be drawn with depth testing enabled or disabled.

Arguments
  • val - True if lines should intersect with other geometry, or false if lines should always draw on top be drawn on top (the default).
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pub fn with_layers(layers: Vec<u8>) -> Self

Controls which [RenderLayers] the debug line entity should belong to. Cameras will only render entities on layers which intersect with the camera’s own [RenderLayers] component. If not specified, the debug line entity will be on layer 0 by default.

Arguments
  • layers - The list of rendering layers.

Trait Implementations§

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impl Clone for DebugLinesPlugin

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fn clone(&self) -> DebugLinesPlugin

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DebugLinesPlugin

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DebugLinesPlugin

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Plugin for DebugLinesPlugin

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fn build(&self, app: &mut App)

Configures the [App] to which this plugin is added.
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fn finish(&self, app: &mut App)

Finish adding this plugin to the [App], once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished it’s setup? This can be useful for plugins that needs something asynchronous to happen before they can finish their setup, like renderer initialization. Once the plugin is ready, finish should be called.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the [Plugin] which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn into_any_arc(self: Arc<T, Global>) -> Arc<dyn Any + Sync + Send, Global>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given [World]
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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impl<Marker, T> Plugins<Marker> for Twhere T: Plugins<Marker>,