bevy_procedural_tree 0.4.0

Procedurally generated 3D trees for bevy
Documentation
/*
* Inspiration taken with great thanks from: https://github.com/dgreenheck/ez-tree
*/

use bevy::reflect::Reflect;

// #[derive(Reflect, Clone, Copy, Debug, PartialEq)]
// pub enum BarkType {
//   Birch,
//   Oak,
//   Pine,
//   Willow
// }

#[derive(Reflect, Clone, Copy, Debug, PartialEq)]
pub enum LeafBillboard {
    Single,
    Double,
}

// #[derive(Reflect, Clone, Copy, Debug, PartialEq)]
// pub enum LeafType {
//   Ash,
//   Aspen,
//   Pine,
//   Oak,
// }

#[derive(Reflect, Clone, Copy, Debug, PartialEq)]
pub enum TreeType {
    Deciduous,
    Evergreen,
}