bevy_procedural_tilemaps 0.4.0

Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
Documentation
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[package]
edition = "2021"
name = "bevy_procedural_tilemaps"
version = "0.4.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy"
documentation = "https://docs.rs/bevy_procedural_tilemaps"
readme = "README.md"
keywords = [
    "gamedev",
    "procedural-gen",
    "wfc",
    "algorithm",
    "bevy",
]
categories = [
    "game-development",
    "algorithms",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/jamesfebin/bevy_procedural_tilemaps"

[features]
default = [
    "simple-plugin",
    "default-bundle-inserters",
]
default-bundle-inserters = [
    "bevy/bevy_asset",
    "bevy/bevy_sprite",
    "bevy/bevy_image",
]
simple-plugin = []

[lib]
name = "bevy_procedural_tilemaps"
path = "src/lib.rs"

[dependencies.bevy]
version = "0.19"
features = [
    "bevy_asset",
    "bevy_render",
    "bevy_camera",
    "bevy_sprite",
    "bevy_sprite_render",
    "bevy_image",
    "bevy_window",
    "multi_threaded",
]
default-features = false

[dependencies.procedural_tilemaps_core]
version = "0.4.0"
features = ["bevy"]