[package]
edition = "2021"
name = "bevy_procedural_tilemaps"
version = "0.4.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy"
documentation = "https://docs.rs/bevy_procedural_tilemaps"
readme = "README.md"
keywords = [
"gamedev",
"procedural-gen",
"wfc",
"algorithm",
"bevy",
]
categories = [
"game-development",
"algorithms",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/jamesfebin/bevy_procedural_tilemaps"
[features]
default = [
"simple-plugin",
"default-bundle-inserters",
]
default-bundle-inserters = [
"bevy/bevy_asset",
"bevy/bevy_sprite",
"bevy/bevy_image",
]
simple-plugin = []
[lib]
name = "bevy_procedural_tilemaps"
path = "src/lib.rs"
[dependencies.bevy]
version = "0.19"
features = [
"bevy_asset",
"bevy_render",
"bevy_camera",
"bevy_sprite",
"bevy_sprite_render",
"bevy_image",
"bevy_window",
"multi_threaded",
]
default-features = false
[dependencies.procedural_tilemaps_core]
version = "0.4.0"
features = ["bevy"]