bevy_procedural_tilemaps 0.2.0

Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
Documentation
[dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_render", "bevy_camera", "bevy_sprite", "bevy_sprite_render", "bevy_image", "bevy_window", "multi_threaded"]
version = "0.18"

[dependencies.procedural_tilemaps_core]
features = ["bevy"]
version = "0.2.0"

[features]
default = ["simple-plugin", "default-bundle-inserters"]
default-bundle-inserters = ["bevy/bevy_asset", "bevy/bevy_sprite", "bevy/bevy_image"]
simple-plugin = []

[lib]
name = "bevy_procedural_tilemaps"
path = "src/lib.rs"

[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "algorithms"]
description = "Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy"
documentation = "https://docs.rs/bevy_procedural_tilemaps"
edition = "2021"
keywords = ["gamedev", "procedural-gen", "wfc", "algorithm", "bevy"]
license = "MIT OR Apache-2.0"
name = "bevy_procedural_tilemaps"
readme = "README.md"
repository = "https://github.com/jamesfebin/bevy_procedural_tilemaps"
version = "0.2.0"