use bevy::{diagnostic::FrameTimeDiagnosticsPlugin, prelude::*};
use bevy_prank::prelude::*;
fn main() {
let mut app = App::new();
app.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin));
app.add_plugins(PrankPlugin::default());
app.add_systems(Startup, setup);
app.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.insert_resource(AmbientLight {
brightness: 0.1,
..default()
});
commands.spawn((
Name::new("Ground"),
PbrBundle {
transform: Transform::from_xyz(0.0, -0.5, 0.0),
mesh: meshes.add(shape::Box::new(50.0, 1.0, 50.0).into()),
material: materials.add(Color::DARK_GREEN.into()),
..default()
},
));
commands.spawn((
Name::new("Cube"),
PbrBundle {
transform: Transform::from_xyz(0.0, 0.5, -8.0),
mesh: meshes.add(shape::Cube::new(1.0).into()),
material: materials.add(Color::WHITE.into()),
..default()
},
));
commands.spawn((
Name::new("Prank3d"),
Prank3d::default(),
Camera3dBundle {
transform: Transform::from_xyz(0.0, 2.0, 0.0),
..default()
},
));
}