#![allow(clippy::type_complexity)]
#![allow(clippy::too_many_arguments)]
use bevy::{prelude::*, reflect::TypeUuid};
use material::PolylineMaterialPlugin;
use polyline::{PolylineBasePlugin, PolylineRenderPlugin};
pub mod material;
pub mod polyline;
pub mod prelude {
pub use crate::material::PolylineMaterial;
pub use crate::polyline::{Polyline, PolylineBundle};
pub use crate::PolylinePlugin;
}
pub const SHADER_HANDLE: HandleUntyped =
HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 12823766040132746065);
pub struct PolylinePlugin;
impl Plugin for PolylinePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
let mut shaders = app.world.get_resource_mut::<Assets<Shader>>().unwrap();
shaders.set_untracked(
SHADER_HANDLE,
Shader::from_wgsl(include_str!("shaders/polyline.wgsl")),
);
app.add_plugin(PolylineBasePlugin)
.add_plugin(PolylineRenderPlugin)
.add_plugin(PolylineMaterialPlugin);
}
}