use bevy::{asset::embedded_asset, prelude::MaterialPlugin};
use crate::prelude::PointsMaterial;
pub struct PointsPlugin;
impl bevy::prelude::Plugin for PointsPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
embedded_asset!(app, "shaders/points.wgsl");
app.add_plugins(MaterialPlugin::<PointsMaterial>::default());
}
}