bevy_pipelines_ready
A tiny Bevy plugin that counts the number of render pipelines that are ready and makes that data available as a resource in the main world.
Bevy's shaders are compiled on-demand. On native platforms, they are compiled asynchronously, which can create pop-in effects. On the web, they are compiled synchronously in the single-threaded environment, which can cause hitches and can be pretty disastrous if music is playing.
This plugin can help you get your shaders compiled during a loading state where it won't cause as much trouble for your players.
Usage
See examples/states.rs.
WebGL2 and WebGPU
Build
# WebGL
# WebGPU
Bindgen
Serve
Compatibility
bevy_pipelines_ready |
bevy |
|---|---|
0.7 |
0.17 |
0.6 |
0.16 |
0.5 |
0.15 |
0.4 |
0.14 |
0.3 |
0.13 |
0.2 |
0.12 |
0.1 |
0.11 |
Contributing
Please feel free to open a PR.