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//! [`Effect`]s that modify `MessageReader`s and `MessageWriter`s.
use *;
use crateEffect;
/// [`Effect`] that sends a message `M` to the corresponding `MessageWriter`.
///
/// Can be constructed with [`message_write`].
///
/// # Example
/// In this example, a system is written that writes a `Winner` message if any entity has a score
/// above 100.
/// ```
/// use bevy::prelude::*;
/// use bevy_pipe_affect::prelude::*;
///
/// #[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Component)]
/// # #[derive(proptest_derive::Arbitrary)]
/// struct Score(u8);
///
/// #[derive(Copy, Clone, Debug, PartialEq, Eq, Message)]
/// struct Winner(Entity);
///
/// /// Pure system using effects.
/// fn declare_winner_pure(query: Query<(Entity, &Score)>) -> Option<MessageWrite<Winner>> {
/// query
/// .iter()
/// .find(|(_, score)| score.0 >= 100)
/// .map(|(entity, _)| message_write(Winner(entity)))
/// }
///
/// /// Equivalent impure system.
/// fn declare_winner_impure(query: Query<(Entity, &Score)>, mut writer: MessageWriter<Winner>) {
/// if let Some((entity, _)) = query.iter().find(|(_, score)| score.0 >= 100) {
/// writer.write(Winner(entity));
/// }
/// }
/// # use proptest::prelude::*;
/// #
/// # fn app_setup(component_table: Vec<Option<Score>>) -> App {
/// # let mut app = App::new();
/// # app.add_message::<Winner>();
/// # component_table.into_iter().for_each(|score| {
/// # let mut entity = app.world_mut().spawn_empty();
/// # if let Some(score) = score {
/// # entity.insert(score);
/// # }
/// # });
/// #
/// # app
/// # }
/// #
/// # fn test_state(world: &World) -> Vec<&Winner> {
/// # world
/// # .resource::<Messages<Winner>>()
/// # .iter_current_update_messages()
/// # .collect::<Vec<_>>()
/// # }
/// #
/// # proptest! {
/// # fn main(component_table: Vec<Option<Score>>) {
/// # let mut pure_app = app_setup(component_table.clone());
/// # pure_app.add_systems(Update, declare_winner_pure.pipe(affect));
/// #
/// # let mut impure_app = app_setup(component_table.clone());
/// # impure_app.add_systems(Update, declare_winner_impure);
/// #
/// # for _ in 0..3 {
/// # prop_assert_eq!(test_state(pure_app.world_mut()), test_state(impure_app.world_mut()));
/// # pure_app.update();
/// # impure_app.update();
/// # }
/// # }
/// # }
/// ```
/// Construct a new [`MessageWrite`] [`Effect`].
/// [`Effect`] that reads all messages in a `MessageReader`, supplying them to the provided
/// effect-producing function to cause another effect.
///
/// The cursor of the message reader is updated.
///
/// Can be constructed with [`messages_read_and`].
///
/// # Example
/// In this example, a system is written that increments an entity's `Wins` counter if they are
/// declared a winner by the `Winner` message.
/// ```
/// use bevy::prelude::*;
/// use bevy_pipe_affect::prelude::*;
///
/// #[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Component)]
/// # #[derive(proptest_derive::Arbitrary)]
/// struct Wins(u8);
///
/// #[derive(Copy, Clone, Debug, PartialEq, Eq, Message)]
/// struct Winner(Entity);
///
/// /// Pure system using effects.
/// fn tally_wins_pure() -> MessagesReadAnd<Winner, QueryEntityMap<&'static Wins, ComponentSet<Wins>>> {
/// messages_read_and(|&Winner(entity)| {
/// query_entity_map(entity, |&Wins(n)| component_set(Wins(n.saturating_add(1))))
/// })
/// }
///
/// /// Equivalent impure system.
/// fn tally_wins_impure(mut query: Query<&mut Wins>, mut reader: MessageReader<Winner>) {
/// reader.read().for_each(|Winner(entity)| {
/// if let Ok(mut wins) = query.get_mut(*entity) {
/// wins.0 = wins.0.saturating_add(1);
/// }
/// });
/// }
/// #
/// # use bevy::ecs::error::{ignore, DefaultErrorHandler};
/// # use proptest::prelude::*;
/// #
/// # fn app_setup(
/// # component_table: Vec<Option<Wins>>,
/// # mut winner_indices_per_update: Vec<Vec<usize>>,
/// # ) -> App {
/// # let mut app = App::new();
/// # app.add_message::<Winner>()
/// # .insert_resource(DefaultErrorHandler(ignore));
/// #
/// # let entities = component_table
/// # .into_iter()
/// # .map(|wins| {
/// # let mut entity = app.world_mut().spawn_empty();
/// # if let Some(wins) = wins {
/// # entity.insert(wins);
/// # }
/// #
/// # entity.id()
/// # })
/// # .collect::<Vec<_>>();
/// #
/// # app.add_systems(
/// # PreUpdate,
/// # (move || {
/// # winner_indices_per_update.pop().map(|winner_indices| {
/// # winner_indices
/// # .into_iter()
/// # .map(|winner_index| {
/// # message_write(Winner(entities[winner_index % entities.len()]))
/// # })
/// # .collect::<Vec<_>>()
/// # })
/// # })
/// # .pipe(affect),
/// # );
/// #
/// # app
/// # }
/// #
/// # fn test_state(world: &mut World) -> Vec<(Entity, Option<&Wins>)> {
/// # let mut query = world.query::<(Entity, Option<&Wins>)>();
/// # query.iter(world).collect()
/// # }
/// #
/// # proptest! {
/// # fn main(component_table in proptest::collection::vec(any::<Option<Wins>>(), 1..64), winner_indices: Vec<Vec<usize>>) {
/// # let mut pure_app = app_setup(component_table.clone(), winner_indices.clone());
/// # pure_app.add_systems(Update, tally_wins_pure.pipe(affect));
/// #
/// # let mut impure_app = app_setup(component_table.clone(), winner_indices.clone());
/// # impure_app.add_systems(Update, tally_wins_impure);
/// #
/// # for _ in 0..winner_indices.len() + 1 {
/// # prop_assert_eq!(test_state(pure_app.world_mut()), test_state(impure_app.world_mut()));
/// # pure_app.update();
/// # impure_app.update();
/// # }
/// # }
/// # }
/// ```
///
/// Not shown...
/// - in this example, [`QueryEntityMap`] is used as the [`Effect`], but any other effect could be produced.
///
/// [`QueryEntityMap`]: crate::prelude::QueryEntityMap
/// Construct a new [`MessagesReadAnd`] [`Effect`].