bevy_picking_rapier 0.20.0

A modular picking plugin for Bevy.
Documentation
A raycasting backend for `bevy_mod_picking` that uses `rapier` for raycasting. # Usage If a pointer passes through this camera's render target, it will automatically shoot rays into the rapier scene and will be able to pick things. To ignore an entity, you can add [`Pickable::IGNORE`] to it, and it will be ignored during raycasting. For fine-grained control, see the [`RapierBackendSettings::require_markers`] setting. ## Limitations Because raycasting is expensive, only the closest intersection will be reported. This means that unlike some UI, you cannot hover multiple rapier objects with a single pointer by configuring the [`Pickable`] component to not block lower elements but still emit events. As mentioned above, all that is supported is completely ignoring an entity with [`Pickable::IGNORE`]. This is probably not a meaningful limitation, as the feature is usually only used in UI where you might want a pointer to be able to pick multiple elements that are on top of each other. If are trying to build a UI out of rapier entities, beware, I suppose.