usebevy::prelude::*;useserde::{Deserialize, Serialize};/// Linear velocity tuple component(access the value using `Vel.0`)
////// Required for a continuous collision kinematic body
////// Default: `(0.0, 0.0)`
#[derive(Clone, Default, Reflect, Serialize, Deserialize, Component)]pubstructVel(pub Vec2);implVel{pubconstZERO: Vel = Vel(Vec2::ZERO);}