use *;
use ;
use crate::;
/// This is a marker component
///
/// Static bodies have a couple of interesting differences from non-Static bodies:
/// - Static bodies are being calculated against with the continuous collision algorithms
/// - Static bodies do not move in case of collision
/// - Static bodies will NOT collide with Sensors
/// - Unless specified, Static bodies will NOT collide with RayCasts
///
/// So generally, mark as much Staticbodies as possible, if something doesn't move, mark it!
;
/// StaticBody for 2D physics(with supposedly infinite mass)