bevy_pf_vector 0.1.2

GPU vector rendering for bevy_pf: paths tessellated once at asset load and redrawn as instanced geometry, for the mostly-static topology of game HUD content.
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[package]
edition = "2024"
rust-version = "1.95"
name = "bevy_pf_vector"
version = "0.1.2"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "GPU vector rendering for bevy_pf: paths tessellated once at asset load and redrawn as instanced geometry, for the mostly-static topology of game HUD content."
readme = "README.md"
keywords = [
    "bevy",
    "vector",
    "gpu",
    "tessellation",
    "ui",
]
categories = [
    "game-development",
    "graphics",
    "rendering",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/edgarhsanchez/bevy_pf_vector"
resolver = "2"

[lib]
name = "bevy_pf_vector"
path = "src/lib.rs"

[dependencies.bevy]
version = "0.19"
features = [
    "bevy_render",
    "bevy_asset",
    "bevy_color",
    "bevy_core_pipeline",
]
default-features = false

[dependencies.bytemuck]
version = "1"
features = ["derive"]

[dependencies.kurbo]
version = "0.11"

[dependencies.lyon]
version = "1"