[package]
edition = "2024"
rust-version = "1.95"
name = "bevy_pf_vector"
version = "0.1.2"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "GPU vector rendering for bevy_pf: paths tessellated once at asset load and redrawn as instanced geometry, for the mostly-static topology of game HUD content."
readme = "README.md"
keywords = [
"bevy",
"vector",
"gpu",
"tessellation",
"ui",
]
categories = [
"game-development",
"graphics",
"rendering",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/edgarhsanchez/bevy_pf_vector"
resolver = "2"
[lib]
name = "bevy_pf_vector"
path = "src/lib.rs"
[dependencies.bevy]
version = "0.19"
features = [
"bevy_render",
"bevy_asset",
"bevy_color",
"bevy_core_pipeline",
]
default-features = false
[dependencies.bytemuck]
version = "1"
features = ["derive"]
[dependencies.kurbo]
version = "0.11"
[dependencies.lyon]
version = "1"