use crate::element::{ElementId, ElementProps};
use crate::events::{ElementClick, ElementToggle};
use crate::parser::AttributeMap;
use crate::parser::color::{darken_color, lighten_color, parse_color};
use crate::parser::values::{parse_attribute, parse_bool};
use crate::props::Properties;
use crate::systems::PageSystemSet;
use crate::widgets::Widget;
use bevy::app::{App, Update};
use bevy::color::Color;
use bevy::prelude::{
AlignItems, AlignSelf, BorderColor, Changed, ChildOf, Children, Commands, Component, Entity,
FontSize, Interaction, IntoScheduleConfigs, JustifyContent, JustifySelf, Node, On, Or, Query,
Text, TextColor, TextFont, UiRect, Val, With, World,
};
use bevy::ui::Display;
use roxmltree::Node as XmlNode;
fn toggle_checkbox(
trigger: On<ElementClick>,
mut commands: Commands,
mut query: Query<(&mut CheckboxState, Option<&ElementId>)>,
) {
if let Ok((mut state, id)) = query.get_mut(trigger.entity) {
state.0 = !state.0;
commands.trigger(ElementToggle {
entity: trigger.entity,
id: id.cloned(),
state: state.0,
});
}
}
fn sync_visuals(
query: Query<(&CheckboxState, &Children), Changed<CheckboxState>>,
mut checkmarks: Query<&mut Node, With<CheckboxCheckmark>>,
) {
for (state, children) in &query {
for child in children.iter() {
if let Ok(mut node) = checkmarks.get_mut(*child) {
node.display = if state.0 {
Display::Flex
} else {
Display::None
};
}
}
}
}
fn update_props(
mut query: Query<
(&Interaction, &Properties<CheckboxProps>, &Children),
Or<(Changed<Interaction>, Changed<Properties<CheckboxProps>>)>,
>,
mut checkmark_query: Query<(&mut Text, &mut TextColor), With<CheckboxCheckmark>>,
) {
for (interaction, props, children) in &mut query {
let active_props = match interaction {
Interaction::Pressed => &props.click,
Interaction::Hovered => &props.hover,
Interaction::None => &props.default,
};
for child in children.iter() {
if let Ok((mut text, mut color)) = checkmark_query.get_mut(*child) {
crate::set_if_changed!(
text.0, active_props.symbol => active_props.symbol.clone();
color.0, active_props.check_color;
);
}
}
}
}
#[derive(Copy, Clone, PartialEq, Eq, Debug, Component)]
pub struct CheckboxState(pub bool);
#[derive(Component, Debug, Clone, Copy)]
pub struct CheckboxCheckmark;
#[derive(Clone, Debug, Default)]
pub struct CheckboxWidget {
props: Properties<CheckboxProps>,
}
impl Widget for CheckboxWidget {
fn name() -> &'static str
where
Self: Sized,
{
"Checkbox"
}
fn setup(&self, app: &mut App) {
app.add_systems(Update, (update_props, sync_visuals.in_set(PageSystemSet)))
.add_observer(toggle_checkbox);
}
fn parse(&mut self, _: &XmlNode, attrs: AttributeMap) -> Result<(), String>
where
Self: Sized,
{
let default = CheckboxProps::parse(&attrs, None, &CheckboxProps::default())?;
let hover = CheckboxProps::parse(&attrs, Some("hover"), &default)?;
let click = CheckboxProps::parse(&attrs, Some("click"), &default)?;
self.props = Properties {
default,
hover,
click,
};
Ok(())
}
fn spawn(&self, entity: Entity, world: &mut World) -> Entity {
let props = &self.props.default;
world
.entity_mut(entity)
.insert((self.props.clone(), CheckboxState(props.state)));
world.spawn((
CheckboxCheckmark,
Text::new(&props.symbol),
TextFont {
font_size: FontSize::Px(14.0),
..Default::default()
},
TextColor(props.check_color),
Node {
display: if props.state {
Display::Flex
} else {
Display::None
},
align_self: AlignSelf::Center,
justify_self: JustifySelf::Center,
..Default::default()
},
ChildOf(entity),
));
entity
}
fn apply_defaults(
&self,
node: &XmlNode,
default: &mut ElementProps,
hover: &mut ElementProps,
click: &mut ElementProps,
) {
let base_bg = default
.bg_color
.unwrap_or_else(|| Color::srgb(0.18, 0.18, 0.22));
crate::set_missing_attrs!(
node,
"width" => default.node.width = Val::Px(20.0),
"hover.width" => hover.node.width = default.node.width,
"click.width" => click.node.width = default.node.width,
"height" => default.node.height = Val::Px(20.0),
"hover.height" => hover.node.height = default.node.height,
"click.height" => click.node.height = default.node.height,
"align-items" => default.node.align_items = AlignItems::Center,
"hover.align-items" => hover.node.align_items = default.node.align_items,
"click.align-items" => click.node.align_items = default.node.align_items,
"justify-content" => default.node.justify_content = JustifyContent::Center,
"hover.justify-content" => hover.node.justify_content = default.node.justify_content,
"click.justify-content" => click.node.justify_content = default.node.justify_content,
"bg-color" => default.bg_color = Some(base_bg),
"hover.bg-color" => hover.bg_color = Some(lighten_color(base_bg, 0.12)),
"click.bg-color" => click.bg_color = Some(darken_color(base_bg, 0.08)),
"border-color" => default.border_color = Some(BorderColor::all(Color::srgb(0.4, 0.4, 0.45))),
"hover.border-color" => hover.border_color = Some(BorderColor::all(Color::srgb(0.6, 0.6, 0.7))),
"click.border-color" => click.border_color = default.border_color,
"border" => default.node.border = UiRect::all(Val::Px(1.5)),
"hover.border" => hover.node.border = default.node.border,
"click.border" => click.node.border = default.node.border,
);
}
fn dyn_clone(&self) -> Box<dyn Widget> {
Box::new(self.clone())
}
}
#[derive(Clone, Debug)]
pub struct CheckboxProps {
pub state: bool,
pub check_color: Color,
pub symbol: String,
}
impl CheckboxProps {
fn parse(attrs: &AttributeMap, prefix: Option<&str>, base: &Self) -> Result<Self, String> {
let state = parse_attribute(attrs, "checked", prefix, parse_bool)?.unwrap_or(base.state);
let check_color =
parse_attribute(attrs, "check-color", prefix, parse_color)?.unwrap_or(base.check_color);
let symbol = parse_attribute(attrs, "check-symbol", prefix, |s| Ok(s.to_string()))?
.unwrap_or_else(|| base.symbol.clone());
Ok(Self {
state,
check_color,
symbol,
})
}
}
impl Default for CheckboxProps {
#[inline(always)]
fn default() -> Self {
Self {
state: false,
check_color: Color::WHITE,
symbol: "x".to_string(),
}
}
}