use bevy::prelude::*;
use bevy_orbits::prelude::*;
#[bevy_main]
fn main() {
App::new().add_plugins((DefaultPlugins, OrbitPlugin)).add_systems(Startup, startup).run();
}
fn startup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 10.0, 0.0).looking_at(Vec3::ZERO, Vec3::NEG_Z),
..default()
});
let mesh = meshes.add(Sphere::new(0.45));
let material = materials.add(StandardMaterial {
base_color: Color::srgb(0.7, 0.3, 0.3),
unlit: true,
..default()
});
let sun = commands
.spawn((
PbrBundle {
mesh: mesh.clone(),
material: material.clone(),
..default()
},
Mass { mass: 1e12 },
))
.id();
commands
.spawn((
PbrBundle {
mesh,
material,
..default()
},
Orbit {
semi_major_axis: 4.0,
eccentricity: 0.0,
argument_of_periapsis: 0.0,
initial_mean_anomaly: 0.0,
},
))
.set_parent(sun);
}