use {
bevy::{
prelude::{
App, Assets, Commands, Deref, Handle, PostStartup, Res, ResMut, Resource, Startup,
},
DefaultPlugins,
},
bevy_oddio::{
builtins::sine::{self, Sine},
output::AudioSink,
Audio, AudioPlugin,
},
oddio::Sample,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(AudioPlugin::new())
.add_systems(Startup, init_assets)
.add_systems(PostStartup, play_sine)
.run();
}
#[derive(Resource, Deref)]
struct SineHandle(Handle<Sine>);
#[derive(Resource)]
struct SineSink(Handle<AudioSink<Sine>>);
fn init_assets(mut commands: Commands, mut assets: ResMut<Assets<Sine>>) {
let handle = assets.add(Sine);
commands.insert_resource(SineHandle(handle));
}
fn play_sine(
mut commands: Commands,
mut audio: ResMut<Audio<Sample, Sine>>,
noise: Res<SineHandle>,
) {
let handle = audio.play(noise.clone(), sine::Settings::new(0.0, 440.0));
commands.insert_resource(SineSink(handle));
}