use bevy::{ecs::entity::Entity, log, math::UVec3, platform::collections::HashMap};
use indexmap::map::Entry::{Occupied, Vacant};
use ndarray::ArrayView3;
use std::collections::BinaryHeap;
use crate::{
in_bounds_3d, nav::NavCell, nav_mask::NavMaskData, neighbor::Neighborhood, path::Path,
raycast::has_line_of_sight, size_hint_grid, FxIndexMap, NavRegion, SearchLimits,
SmallestCostHolder,
};
#[allow(clippy::too_many_arguments)]
pub(crate) fn thetastar_grid<N: Neighborhood>(
neighborhood: &N,
grid: &ArrayView3<NavCell>,
start: UVec3,
goal: UVec3,
blocking: &HashMap<UVec3, Entity>,
mask: &NavMaskData,
limits: SearchLimits,
) -> Option<Path> {
let bounded = limits.boundary.is_some();
let boundary = limits.boundary.unwrap_or(NavRegion {
min: UVec3::ZERO,
max: UVec3::ZERO,
});
let distance_limited = limits.distance.is_some();
let max_distance = limits.distance.unwrap_or(u32::MAX);
let size_hint = size_hint_grid(neighborhood, grid.shape(), start, goal);
let masked = !mask.layers.is_empty();
let mut to_visit = BinaryHeap::with_capacity(size_hint);
to_visit.push(SmallestCostHolder {
estimated_cost: 0,
cost: 0,
index: 0,
});
let mut visited: FxIndexMap<UVec3, (usize, u32)> = FxIndexMap::default();
visited.insert(start, (usize::MAX, 0));
let mut closest_node = start;
let mut closest_distance = neighborhood.heuristic(start, goal);
let shape = grid.shape();
let min = UVec3::new(0, 0, 0);
let max = UVec3::new(shape[0] as u32, shape[1] as u32, shape[2] as u32);
while let Some(SmallestCostHolder { cost, index, .. }) = to_visit.pop() {
let neighbors = {
let (current_pos, &(_, current_cost)) = visited.get_index(index).unwrap();
let current_distance = neighborhood.heuristic(*current_pos, goal);
if current_distance < closest_distance {
closest_node = *current_pos;
closest_distance = current_distance;
}
if *current_pos == goal {
let mut current = index;
let mut steps = vec![];
while current != usize::MAX {
let (pos, _) = visited.get_index(current).unwrap();
steps.push(*pos);
current = visited.get(pos).unwrap().0;
}
steps.reverse();
return Some(Path::new(steps, current_cost));
}
if cost > current_cost {
continue;
}
let cell = &grid[[
current_pos.x as usize,
current_pos.y as usize,
current_pos.z as usize,
]];
cell.neighbor_iter(*current_pos)
};
for neighbor in neighbors {
if bounded && !boundary.contains(neighbor) {
continue;
}
if !in_bounds_3d(neighbor, min, max) {
continue;
}
if blocking.contains_key(&neighbor) {
continue; }
if distance_limited && neighborhood.heuristic(start, neighbor) > max_distance {
continue;
}
let neighbor_cell = &grid[[
neighbor.x as usize,
neighbor.y as usize,
neighbor.z as usize,
]];
let (cost_value, is_impassable) = if masked {
if let Some(masked_cell) = mask.get(neighbor_cell.clone(), neighbor) {
(masked_cell.cost, masked_cell.is_impassable())
} else {
(neighbor_cell.cost, neighbor_cell.is_impassable())
}
} else {
(neighbor_cell.cost, neighbor_cell.is_impassable())
};
if is_impassable {
continue;
}
let current_parent_index = visited.get_index(index).unwrap().1 .0;
let mut chosen_parent_index = index;
if current_parent_index != usize::MAX {
let parent_pos = *visited.get_index(current_parent_index).unwrap().0;
#[allow(clippy::if_same_then_else)]
if has_line_of_sight(grid, parent_pos, neighbor, neighborhood.is_ordinal()) {
chosen_parent_index = current_parent_index;
} else if grid[[
neighbor.x as usize,
neighbor.y as usize,
neighbor.z as usize,
]]
.is_portal()
{
chosen_parent_index = current_parent_index;
}
}
let new_cost = cost + cost_value;
let h;
let n;
match visited.entry(neighbor) {
Vacant(e) => {
h = neighborhood.heuristic(neighbor, goal);
n = e.index();
e.insert((chosen_parent_index, new_cost));
}
Occupied(mut e) => {
if e.get().1 > new_cost {
h = neighborhood.heuristic(neighbor, goal);
n = e.index();
e.insert((chosen_parent_index, new_cost));
} else {
continue;
}
}
}
to_visit.push(SmallestCostHolder {
estimated_cost: h,
cost: new_cost,
index: n,
});
}
}
if limits.partial {
if closest_node == start {
return None;
}
let mut current = visited.get_index_of(&closest_node).unwrap();
let mut steps = vec![];
while current != usize::MAX {
let (pos, _) = visited.get_index(current).unwrap();
steps.push(*pos);
current = visited.get(pos).unwrap().0;
}
if steps.is_empty() {
log::error!("Steps is empty, so there's actually no path?");
return None;
}
steps.reverse();
Some(Path::new(steps, visited[&closest_node].1))
} else {
None
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::grid::{Grid, GridSettingsBuilder};
use crate::nav::Nav;
use crate::neighbor::OrdinalNeighborhood3d;
use crate::prelude::OrdinalNeighborhood;
#[test]
fn test_thetastar_grid() {
let grid_settings = GridSettingsBuilder::new_2d(9, 9).chunk_size(3).build();
let mut grid = Grid::<OrdinalNeighborhood>::new(&grid_settings);
grid.set_nav(UVec3::new(2, 1, 0), Nav::Impassable);
grid.build();
let start = UVec3::new(0, 0, 0);
let goal = UVec3::new(3, 3, 0);
let path = thetastar_grid(
&OrdinalNeighborhood3d {
filters: Vec::new(),
},
&grid.view(),
start,
goal,
&HashMap::new(),
&NavMaskData::new(),
SearchLimits::default(),
)
.unwrap();
assert_eq!(path.cost(), 3);
assert_eq!(path.len(), 2);
assert_eq!(path.path()[0], start);
assert_eq!(path.path()[1], goal);
}
#[test]
fn test_thetaastar_search_limits() {
let grid_settings = crate::grid::GridSettingsBuilder::new_3d(8, 8, 8)
.chunk_size(4)
.build();
let mut grid = crate::grid::Grid::<OrdinalNeighborhood3d>::new(&grid_settings);
grid.build();
let start = UVec3::new(0, 0, 0);
let goal = UVec3::new(7, 7, 7);
let mut search_limits = SearchLimits {
boundary: None,
distance: Some(5), partial: false,
};
let path = thetastar_grid(
&OrdinalNeighborhood3d {
filters: Vec::new(),
},
&grid.view(),
start,
goal,
&HashMap::new(),
&NavMaskData::new(),
search_limits,
);
assert!(path.is_none());
search_limits.partial = true;
let path = thetastar_grid(
&OrdinalNeighborhood3d {
filters: Vec::new(),
},
&grid.view(),
start,
goal,
&HashMap::new(),
&NavMaskData::new(),
search_limits,
)
.unwrap();
assert_eq!(path.path[1], UVec3::new(5, 5, 5));
search_limits.boundary = Some(NavRegion {
min: UVec3::new(0, 0, 0),
max: UVec3::new(4, 4, 4),
});
let path = thetastar_grid(
&OrdinalNeighborhood3d {
filters: Vec::new(),
},
&grid.view(),
start,
goal,
&HashMap::new(),
&NavMaskData::new(),
search_limits,
)
.unwrap();
assert_eq!(path.path[1], UVec3::new(4, 4, 4));
}
}