use std::collections::BinaryHeap;
use bevy::log;
use bevy::math::UVec3;
use bevy::prelude::Entity;
use bevy::utils::hashbrown::HashMap;
use indexmap::map::Entry::{Occupied, Vacant};
use ndarray::ArrayView3;
use crate::graph::Graph;
use crate::{neighbor::Neighborhood, path::Path, FxIndexMap, Point, SmallestCostHolder};
pub fn astar_grid<N: Neighborhood>(
neighborhood: &N,
grid: &ArrayView3<Point>,
start: UVec3,
goal: UVec3,
size_hint: usize,
partial: bool,
blocking: &HashMap<UVec3, Entity>,
) -> Option<Path> {
let mut to_visit = BinaryHeap::with_capacity(size_hint / 2);
to_visit.push(SmallestCostHolder {
estimated_cost: 0,
cost: 0,
index: 0,
});
let mut visited: FxIndexMap<UVec3, (usize, u32)> = FxIndexMap::default();
visited.insert(start, (usize::MAX, 0));
let mut closest_node = start;
let mut closest_distance = neighborhood.heuristic(start, goal);
while let Some(SmallestCostHolder { cost, index, .. }) = to_visit.pop() {
let neighbors = {
let (current_pos, &(_, current_cost)) = visited.get_index(index).unwrap();
let current_distance = neighborhood.heuristic(*current_pos, goal);
if current_distance < closest_distance {
closest_node = *current_pos;
closest_distance = current_distance;
}
if *current_pos == goal {
let mut current = index;
let mut steps = vec![];
while current != usize::MAX {
let (pos, _) = visited.get_index(current).unwrap();
steps.push(*pos);
current = visited.get(pos).unwrap().0;
}
steps.reverse();
return Some(Path::new(steps, current_cost));
}
if cost > current_cost {
continue;
}
let mut neighbors = vec![];
neighborhood.neighbors(grid, *current_pos, &mut neighbors);
neighbors
};
for &neighbor in neighbors.iter() {
let neighbor_point = &grid[[
neighbor.x as usize,
neighbor.y as usize,
neighbor.z as usize,
]];
if neighbor_point.wall || neighbor_point.cost == 0 {
continue;
}
if blocking.contains_key(&neighbor) {
continue;
}
let new_cost = cost + neighbor_point.cost;
let h;
let n;
match visited.entry(neighbor) {
Vacant(e) => {
h = neighborhood.heuristic(neighbor, goal);
n = e.index();
e.insert((index, new_cost));
}
Occupied(mut e) => {
if e.get().1 > new_cost {
h = neighborhood.heuristic(neighbor, goal);
n = e.index();
e.insert((index, new_cost));
} else {
continue;
}
}
}
to_visit.push(SmallestCostHolder {
estimated_cost: h,
cost: new_cost,
index: n,
});
}
}
if partial {
if closest_node == start {
return None;
}
let mut current = visited.get_index_of(&closest_node).unwrap();
let mut steps = vec![];
while current != usize::MAX {
let (pos, _) = visited.get_index(current).unwrap();
steps.push(*pos);
current = visited.get(pos).unwrap().0;
}
if steps.is_empty() {
log::info!("Steps is empty, so there's actually no path?");
return None;
}
steps.reverse();
Some(Path::new(steps, visited[&closest_node].1))
} else {
None
}
}
pub fn astar_graph<N: Neighborhood>(
neighborhood: &N,
graph: &Graph,
start: UVec3,
goal: UVec3,
size_hint: usize,
) -> Option<Path> {
let mut to_visit = BinaryHeap::with_capacity(size_hint / 2);
to_visit.push(SmallestCostHolder {
estimated_cost: 0,
cost: 0,
index: 0,
});
let mut visited: FxIndexMap<UVec3, (usize, u32)> = FxIndexMap::default();
visited.insert(start, (usize::MAX, 0));
while let Some(SmallestCostHolder { cost, index, .. }) = to_visit.pop() {
let (neighbors, current_pos) = {
let (current_pos, &(_, current_cost)) = visited.get_index(index).unwrap();
if *current_pos == goal {
let mut current = index;
let mut steps = vec![];
while current != usize::MAX {
let (pos, _) = visited.get_index(current).unwrap();
steps.push(*pos);
current = visited.get(pos).unwrap().0;
}
steps.reverse();
return Some(Path::new(steps, current_cost));
}
if cost > current_cost {
continue;
}
let node = graph.get_node(*current_pos).unwrap();
let neighbors = node.get_edges();
(neighbors, current_pos.clone())
};
for neighbor in neighbors.iter() {
let neighbor_node = graph.get_node(*neighbor).unwrap();
if neighbor_node.edges.is_empty() {
continue;
}
let new_cost = cost + graph.get_edge_cost(current_pos, *neighbor).unwrap();
let h;
let n;
match visited.entry(neighbor_node.pos) {
Vacant(e) => {
h = neighborhood.heuristic(neighbor_node.pos, goal); n = e.index();
e.insert((index, new_cost));
}
Occupied(mut e) => {
if e.get().1 > new_cost {
h = neighborhood.heuristic(neighbor_node.pos, goal); n = e.index();
e.insert((index, new_cost));
} else {
continue;
}
}
}
to_visit.push(SmallestCostHolder {
estimated_cost: h,
cost: new_cost,
index: n,
});
}
}
None
}
#[cfg(test)]
mod tests {
use super::*;
use crate::chunk::Chunk;
use crate::neighbor::OrdinalNeighborhood3d;
#[test]
fn test_astar_grid() {
let mut grid = ndarray::Array3::from_elem((3, 3, 3), Point::new(1, false));
grid[[1, 1, 1]].cost = 1;
let start = UVec3::new(0, 0, 0);
let goal = UVec3::new(2, 2, 2);
let path = astar_grid(
&OrdinalNeighborhood3d,
&grid.view(),
start,
goal,
64,
false,
&HashMap::new(),
)
.unwrap();
assert_eq!(path.cost(), 2);
assert_eq!(path.len(), 3);
assert_eq!(path.path()[0], start);
assert_eq!(path.path()[2], goal);
}
#[test]
fn test_astar_grid_with_wall() {
let mut grid = ndarray::Array3::from_elem((3, 3, 3), Point::new(1, false));
grid[[1, 1, 1]].cost = 1;
grid[[1, 1, 1]].wall = true;
let start = UVec3::new(0, 0, 0);
let goal = UVec3::new(2, 2, 2);
let path = astar_grid(
&OrdinalNeighborhood3d,
&grid.view(),
start,
goal,
64,
false,
&HashMap::new(),
)
.unwrap();
assert_eq!(path.cost(), 3);
assert_eq!(path.len(), 4);
assert_eq!(path.path()[0], start);
assert_eq!(path.path()[3], goal);
assert_eq!(path.is_position_in_path(UVec3::new(1, 1, 1)), false);
}
#[test]
fn test_astar_grid_8x8() {
let grid = ndarray::Array3::from_elem((8, 8, 8), Point::new(1, false));
let start = UVec3::new(0, 0, 0);
let goal = UVec3::new(7, 7, 7);
let path = astar_grid(
&OrdinalNeighborhood3d,
&grid.view(),
start,
goal,
16,
false,
&HashMap::new(),
)
.unwrap();
assert_eq!(path.len(), 8);
assert_eq!(path.path()[0], start);
assert_eq!(path.path()[7], goal);
}
#[test]
fn test_astar_graph() {
let mut graph = Graph::new();
let _ = graph.add_node(
UVec3::new(0, 0, 0),
Chunk::new(UVec3::new(0, 0, 0), UVec3::new(16, 16, 16)),
None,
);
let _ = graph.add_node(
UVec3::new(1, 1, 1),
Chunk::new(UVec3::new(0, 0, 0), UVec3::new(16, 16, 16)),
None,
);
let _ = graph.add_node(
UVec3::new(2, 2, 2),
Chunk::new(UVec3::new(0, 0, 0), UVec3::new(16, 16, 16)),
None,
);
graph.connect_node(
UVec3::new(0, 0, 0),
UVec3::new(1, 1, 1),
Path::new(vec![UVec3::new(0, 0, 0), UVec3::new(1, 1, 1)], 1),
);
graph.connect_node(
UVec3::new(1, 1, 1),
UVec3::new(0, 0, 0),
Path::new(vec![UVec3::new(1, 1, 1), UVec3::new(0, 0, 0)], 1),
);
graph.connect_node(
UVec3::new(1, 1, 1),
UVec3::new(2, 2, 2),
Path::new(vec![UVec3::new(1, 1, 1), UVec3::new(2, 2, 2)], 1),
);
graph.connect_node(
UVec3::new(2, 2, 2),
UVec3::new(1, 1, 1),
Path::new(vec![UVec3::new(2, 2, 2), UVec3::new(1, 1, 1)], 1),
);
let path = astar_graph(
&OrdinalNeighborhood3d,
&graph,
UVec3::new(0, 0, 0),
UVec3::new(2, 2, 2),
64,
)
.unwrap();
assert_eq!(path.cost(), 2);
assert_eq!(path.len(), 3);
assert_eq!(path.path()[0], UVec3::new(0, 0, 0));
assert_eq!(path.path()[2], UVec3::new(2, 2, 2));
}
}