bevy_noised 0.2.1

2D seeded noise primitives for Bevy with matching CPU and WGSL implementations
Documentation
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[package]
edition = "2024"
name = "bevy_noised"
version = "0.2.1"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "2D seeded noise primitives for Bevy with matching CPU and WGSL implementations"
homepage = "https://github.com/peterellisjones/bevy_noised"
documentation = "https://docs.rs/bevy_noised"
readme = "README.md"
keywords = [
    "bevy",
    "noise",
    "terrain",
    "procedural",
    "wgsl",
]
categories = [
    "game-development",
    "graphics",
    "algorithms",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/peterellisjones/bevy_noised"

[lib]
name = "bevy_noised"
path = "src/lib.rs"

[[example]]
name = "ridged_derivative_report"
path = "examples/ridged_derivative_report.rs"

[[test]]
name = "finite_difference_derivative_test"
path = "tests/finite_difference_derivative_test.rs"

[[test]]
name = "gpu_parity_noise_test"
path = "tests/gpu_parity_noise_test.rs"

[[test]]
name = "primitive_bounds"
path = "tests/primitive_bounds.rs"

[dependencies.bevy_math]
version = "^0.19.0"

[dev-dependencies.bevy]
version = "^0.19.0"
features = [
    "bevy_asset",
    "bevy_render",
    "bevy_window",
    "bevy_winit",
]
default-features = false

[dev-dependencies.bevy_gpu_test]
version = "^0.3.0"