Bevy nine slice/patch Material Plugin
Quick and easy auto-scaling nine slice/patch material for bevy ui nodes implemented as Fragment Shader.
Usage
It's a single component.
app.add_plugin;
Using an atlas instead of a single image
Also added atlas capabilities. Instead of from_image, use from_slice method and pass the texture bounds.
.insert;
Check out the example
cargo run --example ui
result:

Compatibility
- Bevy 0.12