Bevy Newton - Newtonian Physics for Bevy
A feature-rich Newtonian physics engine natively integrated with the Bevy game engine.
Features
- 🚀 Rigid Body Dynamics
- Linear & angular velocity integration
- Mass properties and inertia tensors
- Force/torque accumulation
- 🔥 Collision Detection
- Sphere, Box, Capsule, and Convex Hull primitives
- Broad-phase spatial partitioning
- Narrow-phase SAT (Separating Axis Theorem)
- ⚡ Collision Resolution
- Impulse-based contact resolution
- Restitution (bounciness) and friction
- Collision events and queries
- 🧠 Advanced Features
- Continuous collision detection
- Raycasting and shape queries
- Joint constraints (ball, hinge, prismatic)
- Force fields and area effects
Installation
Add to your Cargo.toml:
[]
= "0.1"
Basic Usage
use *;
use *;
Feature Flags
| Feature | Description | Default |
|---|---|---|
3d |
Enable 3D physics | Yes |
2d |
Simplified 2D physics | Yes |
collision |
Advanced collision features | Yes |
debug |
Visualization tools | No |
serialize |
Component serialization | No |
Performance
Benchmarks (Intel i9-13900K @ 5.8GHz):
| Scenario | Entities | Time/Frame |
|---|---|---|
| Simple Collision | 1,000 | 0.8ms |
| Complex Constraints | 500 | 1.2ms |
| Raycasting (100 rays) | - | 0.3ms |
Documentation
Contributing
We welcome contributions! Please see our Contribution Guide for details.
License
Dual-licensed under either:
- MIT License (LICENSE-MIT)
- Apache License, Version 2.0 (LICENSE-APACHE)
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual-licensed as above, without any additional terms or conditions.