bevy_mujoco 0.14.0

Use MuJoCo physics and MCJF / URDF scenes in bevy
# Bevy MuJoCo


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https://user-images.githubusercontent.com/97428129/210613348-82a5e59d-96af-42a9-a94a-c47093eb8297.mp4

Import MJCF files into Bevy and run simulations with MuJoCo.

## Implementation Notes


MuJoCo has 2 modes with different coordinate systems for bodies

1. `paused` mode where all translations and rotations are extracted from `mj_Model` in `MuJoCo-Rust` as `body.pos`, `body.quat` in parent's body coordinate system. To make them work nice with bevy the body structure from mujoco has to be transformed to a tree structure with `body_tree()` call. Then `body_tree` is spawned into the bevy world recursively — a nice contraption to do it in `setup_mujoco`.

2. `simulation` mode where translations are extracted from `sim.xpos()` and `sim.xquat()` — and this time they are in global frame. Since bodies are spawned hierarchically translations and rotations need to be converted to a parent coordinate system — it happens in `simulate_physics`.

## Getting Started


### MuJoCo Dependency

- `MuJoCo` 2.3.5 installed in `~/.local/mujoco` for Linux or `C:/Program Files/Mujoco` for Windows
- _nightly_ Rust. Compile with `cargo +nightly build`

### Usage


```rust
// 1. Import bevy_mujoco
use bevy_mujoco::*;
// 2. Setup bevy_mujoco Plugin. MuJoCo Plugin would spawn entities to the world
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .insert_resource(MuJoCoPluginSettings {
            model_xml_path: "assets/unitree_a1/scene.xml".to_string(),
            pause_simulation: false,
            target_fps: 600.0, // this is not actual fps (bug in bevy_mujoco),
                               // the bigger the value, the slower the simulation
        })
        .add_plugins(MuJoCoPlugin)
        .add_systems(Startup, setup)
        .add_systems(Update, robot_control_loop)
        .run();
}
// 3. You can control your robots here
fn robot_control_loop(mut mujoco_resources: ResMut<MuJoCoResources>) {
    // prepare simulation data for the NN
    let qpos = mujoco_resources.state.qpos.clone();
    let qvel = mujoco_resources.state.qvel.clone();
    let cfrc_ext = mujoco_resources.state.cfrc_ext.clone();

    // Compute input -> control values here and fill control
    // ...
    let mut control: Vec<f32> = Vec::new();

    mujoco_resources.control.data = input_vec;
}
```

**copy build.rs to root of your project to use in with Windows environments. it will copy mujoco.dll to a build dir of your application**

To run tests and example initialize [`mujoco_menagerie`](https://github.com/deepmind/mujoco_menagerie) submobule with

```bash
cd bevy_mujoco
git submodule init
git submodule update
```

See [example](https://github.com/stillonearth/bevy_quadruped_neural_control) for simulating Unitree A1 robot.