pub struct InitMouseTracking;
Expand description

A [Command] that adds the MousePos component to a [Camera], ensuring that the initial cursor position is correct.

The simplest way to enable mouse tracking for a camera is to add the component MousePos::default – however, doing this means that the initial value for the cursor position will be zero. This command handles that automatically.

To add both MousePos and MousePosWorld, consider using InitWorldTracking.

Trait Implementations§

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impl EntityCommand for InitMouseTracking

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fn apply(self, entity: Entity, world: &mut World)

Executes this command for the given [Entity].
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fn with_entity(self, id: Entity) -> WithEntity<Self>
where Self: Sized,

Returns a [Command] which executes this [EntityCommand] for the given [Entity].

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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