Structs

  • A [Command] that adds the MousePos component to a [Camera], ensuring that the initial cursor position is correct.
  • A [Command] that adds the component MousePosWorld to an entity, with a correct initial position. For more details, see the docs for InitMouseTracking.
  • Marker component for the main camera. If no main camera is specified, all cameras will be treated equally.
  • The location of the mouse in screenspace.
    This will be updated every frame during [CoreStage::First]. Any systems that rely on this should come after CoreStage::First.
  • Plugin that tracks the mouse location.
  • The location of the mouse in worldspace.
    This will be updated every frame during [CoreStage::First]. Any systems that rely on this should come after CoreStage::First.