use bevy::prelude::*;
use bevy_mouse_tracking_plugin::{prelude::*, MainCamera, MouseMotion, MousePos};
#[derive(Component)]
struct Cursor;
#[derive(Component)]
struct Hud;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(ClearColor(Color::BLACK))
.add_plugin(MousePosPlugin)
.add_plugin(MouseMotionPlugin)
.add_startup_system(setup)
.add_system(bevy::window::close_on_esc)
.add_system(run)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, windows: Res<Windows>) {
let window = windows.get_primary().unwrap();
commands
.spawn(Camera2dBundle::default())
.add_mouse_tracking()
.insert(MainCamera);
commands.spawn(SpriteBundle {
texture: asset_server.load("origin.png"),
..Default::default()
});
let font = asset_server.load("FiraMono-Medium.ttf");
let style = TextStyle {
font,
font_size: 24.0,
color: Color::ORANGE,
};
let alignment = TextAlignment {
vertical: VerticalAlign::Top,
horizontal: HorizontalAlign::Left,
};
let (win_width, win_height) = (window.width(), window.height());
let (hud_x, hud_y) = (win_width / 2. * -1., win_height / 2.);
let translation = Vec3::new(hud_x, hud_y, 0.);
let transform = Transform::from_translation(translation);
let value = "Mouse: (-, -)".to_string();
commands.spawn((
Text2dBundle {
text: Text::from_section(value, style).with_alignment(alignment),
transform,
..Default::default()
},
Hud,
));
}
fn run(
mouse_pos: Res<MousePos>,
mouse_motion: Res<MouseMotion>,
mut hud_text: Query<&mut Text, With<Hud>>,
) {
let hud_value = format!(
"Mouse: ({}, {})\nDelta: ({}, {})",
mouse_pos.x, mouse_pos.y, mouse_motion.delta.x, mouse_motion.delta.y,
);
if let Some(mut hud_text) = hud_text.iter_mut().next() {
hud_text.sections.first_mut().unwrap().value = hud_value;
} else {
println!("No Hud Found");
}
}