# bevy_mod_ui_sprite
[](https://crates.io/crates/bevy_mod_ui_sprite)
[](https://github.com/ickshonpe/bevy_mod_ui_sprite)
[](https://crates.io/crates/bevy_mod_ui_sprite)
Draw sprites, texture atlas sprites, and colored rectangles with the Bevy UI.

## Usage
Add the dependency to `Cargo.toml`:
```toml
bevy_mod_ui_sprite = "0.2.1"
```
Add the plugin to your app:
```rust
use bevy_mod_ui_sprite::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(UiSpritePlugin)
// ..rest of app
.run()
}
```
Don't forget a camera:
```rust
commands.spawn_bundle(Camera2dBundle::default());
```
Then you can spawn a UiSpriteBundle:
```rust
commands.spawn_bundle(UiSpriteBundle {
sprite: UiSprite::Image(asset_loader.load("sprite.png")),
size: SpriteSize::Size(Vec2::new(64., 64.)),
color: UiColor(Color::YELLOW),
transform: Transform::from_translation(Vec3::new(100., 100., 100.)),
..Default::default()
});
```
## Full Example
```
cargo --run --example example
```
## Notes
Performance should be fine, but this crate is not a substitute for the much more efficient Bevy 2D renderer.