reseed.call();
let matrix = ();
let vector = ();
fn pre_bench(){
vector = Vec3.new_.call(random.call(1,999), random.call(1,999), random.call(1,999));
matrix = Mat3.from_cols.call(
Vec3.new_.call(random.call(1,999), random.call(1,999), random.call(1,999)),
Vec3.new_.call(random.call(1,999), random.call(1,999), random.call(1,999)),
Vec3.new_.call(random.call(1,999), random.call(1,999), random.call(1,999))
);
}
fn bench() {
let mul = matrix * vector;
let add = matrix + vector;
let div = vector / matrix;
}