bevy_mod_raycast 0.18.0

Ray Casting for the Bevy Engine.
Documentation
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use bevy_asset::Handle;
use bevy_ecs::component::Component;

#[derive(Component)]
pub struct SimplifiedMesh {
    pub mesh: Handle<bevy_render::mesh::Mesh>,
}

#[derive(Component)]
pub struct NoBackfaceCulling;