use bevy::{color::palettes::css, prelude::*};
use bevy_mod_raycast::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(bevy_mod_raycast::low_latency_window_plugin()))
.add_plugins(CursorRayPlugin)
.add_systems(Startup, setup)
.add_systems(Update, raycast)
.run();
}
fn raycast(cursor_ray: Res<CursorRay>, mut raycast: Raycast, mut gizmos: Gizmos) {
if let Some(cursor_ray) = **cursor_ray {
raycast.debug_cast_ray(cursor_ray, &default(), &mut gizmos);
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(Camera3dBundle::default());
commands.spawn(PointLightBundle::default());
commands.spawn(PbrBundle {
mesh: meshes.add(Sphere::default()),
material: materials.add(Color::from(css::GRAY)),
transform: Transform::from_xyz(0.0, 0.0, -5.0),
..default()
});
}