#import bevy_ui::ui_vertex_output::UiVertexOutput
@group(1) @binding(0) var<uniform> color: vec4<f32>;
@group(1) @binding(1) var material_color_texture: texture_2d<f32>;
@group(1) @binding(2) var material_color_sampler: sampler;
@fragment
fn fragment(in: UiVertexOutput) -> @location(0) vec4<f32> {
let r = in.uv - 0.5;
let b = vec2(
select(in.border_widths.x, in.border_widths.y, r.x < 0.),
select(in.border_widths.z, in.border_widths.w, r.y < 0.)
);
if any(0.5 - b < abs(r)) {
return vec4(0.0);
}
// if in.uv.x < slider {
let output_color = textureSample(material_color_texture, material_color_sampler, in.uv) * color;
return vec4(output_color.rgb, color.a);
// } else {
// return vec4(0.0);
// }
}