use bevy::prelude::*;
use bevy_mod_outline::*;
fn main() {
App::new()
.insert_resource(ClearColor(Color::srgb(0.15, 0.15, 0.2)))
.add_plugins((DefaultPlugins, OutlinePlugin::JUMP_FLOOD))
.add_systems(Startup, setup)
.add_systems(Update, orbit_camera)
.run();
}
const TARGET: Vec3 = Vec3::new(0.0, 1.5, -10.0);
fn orbit_camera(time: Res<Time>, mut query: Query<&mut Transform, With<Camera3d>>) {
let angle = 0.5 * time.elapsed_secs();
let radius = 12.0;
for mut transform in &mut query {
let position = TARGET + Vec3::new(radius * angle.sin(), 1.5, radius * angle.cos());
*transform = Transform::from_translation(position).looking_at(TARGET, Vec3::Y);
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(0.5, 4.0, 30.0).mesh().build())),
MeshMaterial3d(materials.add(StandardMaterial::from(Color::srgb(0.5, 0.1, 0.1)))),
Transform::from_xyz(1.5, 2.0, -10.0),
OutlineVolume {
visible: true,
colour: Color::srgb(0.0, 1.0, 0.0),
width: 8.0,
},
));
commands.spawn((
Mesh3d(meshes.add(Plane3d::new(Vec3::Y, Vec2::new(40.0, 40.0)).mesh().build())),
MeshMaterial3d(materials.add(StandardMaterial::from(Color::srgb(0.6, 0.6, 0.65)))),
));
commands.spawn((
PointLight {
shadow_maps_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 2.0),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 2.0, 0.0).looking_at(TARGET, Vec3::Y),
Msaa::Off,
));
}