[[example]]
name = "egui"
path = "examples/egui.rs"
required-features = ["egui"]
[dependencies.bevy]
default-features = false
version = "0.13.2"
[dependencies.egui]
default-features = false
optional = true
version = "0.27.2"
[dev-dependencies.bevy]
default-features = true
version = "0.13.2"
[dev-dependencies.bevy_egui]
default-features = false
features = ["default_fonts", "render"]
version = "0.27.0"
[features]
default = ["feature_warning"]
egui = ["dep:egui"]
feature_warning = []
filesystem = ["dep:landlock"]
network = []
privilege = ["dep:windows", "windows?/Win32_System_Threading", "windows?/Win32_Security", "windows?/Win32_Foundation", "dep:nix", "nix?/user"]
system_call = []
[lints]
[package]
authors = ["Frederik Terstappen <freterstappen@gmail.com>"]
categories = ["game-development"]
description = "bevy_mod_lockdown is a library to reduce the attack surface your application offers."
documentation = "https://docs.rs/bevy_mod_lockdown"
edition = "2021"
exclude = []
homepage = "https://github.com/FrTerstappen/bevy_mod_lockdown"
keywords = ["bevy", "gamedev"]
license = "MIT OR Apache-2.0"
name = "bevy_mod_lockdown"
readme = "README.md"
repository = "https://github.com/FrTerstappen/bevy_mod_lockdown"
rust-version = "1.76.0"
version = "0.2.0"
[target."cfg(any(target_os = \"android\", target_os = \"ios\", target_os = \"linux\", target_os = \"macos\"))".dependencies.nix]
optional = true
version = "0.28.0"
[target."cfg(target_family = \"wasm\")".dependencies]
[target."cfg(target_os = \"android\")".dependencies]
[target."cfg(target_os = \"ios\")".dependencies]
[target."cfg(target_os = \"linux\")".dependencies.landlock]
optional = true
version = "0.3.1"
[target."cfg(target_os = \"macos\")".dependencies]
[target."cfg(target_os = \"windows\")".dependencies.windows]
optional = true
version = "0.56.0"