bevy_mod_inverse_kinematics 0.9.0

An inverse kinematics plugin for the Bevy engine.
Documentation
# Inverse kinematics for Bevy

[![crates.io](https://img.shields.io/crates/v/bevy_mod_inverse_kinematics)](https://crates.io/crates/bevy_mod_inverse_kinematics)
[![docs.rs](https://docs.rs/bevy_mod_inverse_kinematics/badge.svg)](https://docs.rs/bevy_mod_inverse_kinematics)

![demo](https://github.com/Kurble/bevy_mod_inverse_kinematics/blob/master/demo.gif)

A [Bevy](https://github.com/bevyengine/bevy) plugin for inverse kinematics. Supports positional and pole targets.

## Bevy Version Support

I intend to track the latest releases of Bevy.

|  bevy  | bevy_mod_inverse_kinematics |
| ------ | --------------------------- |
|  0.8.1 | 0.1                         |
|  0.9.0 | 0.2                         |
| 0.10.0 | 0.3                         |
| 0.11.x | 0.4                         |
| 0.12.x | 0.5                         |
| 0.13.x | 0.6                         |
| 0.14.x | 0.7                         |
| 0.15.x | 0.8                         |
| 0.16.x | 0.9                         |

## Examples

Have the right arm of a skinned mesh follow the mouse cursor:

```shell
cargo run --example skin_mesh
```

## Licensing

This project is dual-licensed under either

- MIT License: Available [online]http://opensource.org/licenses/MIT
- Apache License, Version 2.0: Available [online]http://www.apache.org/licenses/LICENSE-2.0

at your option.