use core::f32::consts::TAU;
use crate::{
primitives::{Circle, Sphere},
Dir2, Dir3, Dir3A, Quat, Rot2, ShapeSample, Vec3A,
};
use rand::{
distr::{Distribution, StandardUniform},
Rng,
};
pub trait FromRng
where
Self: Sized,
StandardUniform: Distribution<Self>,
{
fn from_rng<R: Rng + ?Sized>(rng: &mut R) -> Self {
rng.random()
}
}
impl Distribution<Dir2> for StandardUniform {
#[inline]
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Dir2 {
let circle = Circle::new(1.0);
let vector = circle.sample_boundary(rng);
Dir2::new_unchecked(vector)
}
}
impl FromRng for Dir2 {}
impl Distribution<Dir3> for StandardUniform {
#[inline]
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Dir3 {
let sphere = Sphere::new(1.0);
let vector = sphere.sample_boundary(rng);
Dir3::new_unchecked(vector)
}
}
impl FromRng for Dir3 {}
impl Distribution<Dir3A> for StandardUniform {
#[inline]
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Dir3A {
let sphere = Sphere::new(1.0);
let vector: Vec3A = sphere.sample_boundary(rng).into();
Dir3A::new_unchecked(vector)
}
}
impl FromRng for Dir3A {}
impl Distribution<Rot2> for StandardUniform {
#[inline]
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Rot2 {
let angle = rng.random_range(0.0..TAU);
Rot2::radians(angle)
}
}
impl FromRng for Rot2 {}
impl FromRng for Quat {}