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//! Provides math types and functionality for the Bevy game engine.
//!
//! The commonly used types are vectors like [`Vec2`] and [`Vec3`],
//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
//! like [`Quat`].

#![warn(missing_docs)]

pub mod cubic_splines;
mod ray;
mod rect;

pub use ray::Ray;
pub use rect::Rect;

/// The `bevy_math` prelude.
pub mod prelude {
    #[doc(hidden)]
    pub use crate::{
        cubic_splines::{BSpline, Bezier, CardinalSpline, CubicGenerator, CubicSegment, Hermite},
        BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4, Quat, Ray, Rect,
        UVec2, UVec3, UVec4, Vec2, Vec3, Vec4,
    };
}

pub use glam::*;