Crate bevy_math

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Expand description

Provides math types and functionality for the Bevy game engine.

The commonly used types are vectors like Vec2 and Vec3, matrices like Mat2, Mat3 and Mat4 and orientation representations like Quat.

Modules

  • bool vector mask types.
  • Provides types for building cubic splines for rendering curves and use with animation easing.
  • f32 vector, quaternion and matrix types.
  • f64 vector, quaternion and matrix types.
  • i32 vector types.
  • The bevy_math prelude.
  • Traits adding swizzle methods to all vector types.
  • u32 vector types.

Structs

  • A 2D affine transform, which can represent translation, rotation, scaling and shear.
  • A 3D affine transform, which can represent translation, rotation, scaling and shear.
  • A 2-dimensional bool vector mask.
  • A 3-dimensional bool vector mask.
  • A 3-dimensional SIMD vector mask.
  • A 4-dimensional bool vector mask.
  • A 4-dimensional SIMD vector mask.
  • A 2D affine transform, which can represent translation, rotation, scaling and shear.
  • A 3D affine transform, which can represent translation, rotation, scaling and shear.
  • A 2x2 column major matrix.
  • A 3x3 column major matrix.
  • A 4x4 column major matrix.
  • A quaternion representing an orientation.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2x2 column major matrix.
  • A 3x3 column major matrix.
  • A 3x3 column major matrix.
  • A 4x4 column major matrix.
  • A quaternion representing an orientation.
  • A ray is an infinite line starting at origin, going in direction.
  • A rectangle defined by two opposite corners.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 4-dimensional vector.
  • A 2-dimensional vector.
  • A 3-dimensional vector.
  • A 3-dimensional vector with SIMD support.
  • A 4-dimensional vector with SIMD support.

Enums

Traits

Functions

  • Creates a 2x2 matrix from column vectors.
  • Creates a 3x3 matrix from column vectors.
  • Creates a 4x4 matrix from column vectors.
  • Creates a quaternion from x, y, z and w values.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2x2 matrix from column vectors.
  • Creates a 3x3 matrix from column vectors.
  • Creates a 3x3 matrix from column vectors.
  • Creates a 4x4 matrix from column vectors.
  • Creates a quaternion from x, y, z and w values.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.
  • Creates a 2-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 3-dimensional vector.
  • Creates a 4-dimensional vector.