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//! Material Design 3 Radio Button component
//!
//! Radio buttons let users select one option from a set.
//! Reference: <https://m3.material.io/components/radio-button/overview>
//!
//! # Example
//! ```no_run
//! use bevy::prelude::*;
//! use bevy_material_ui::radio::{RadioBuilder, SpawnRadio, SpawnRadioChild};
//! use bevy_material_ui::theme::MaterialTheme;
//!
//! fn setup(mut commands: Commands, theme: Res<MaterialTheme>) {
//! // Using the spawn extension trait (recommended)
//! commands.spawn_radio(&theme, false, "my_group", "Option 1");
//!
//! // Or using the child spawner trait for more control
//! commands.spawn(Node::default()).with_children(|parent| {
//! parent.spawn_radio_with(&theme, RadioBuilder::new().selected(true).group("my_group"), "Label");
//! });
//! }
//! ```
use bevy::prelude::*;
use crate::{
motion::StateLayer,
ripple::RippleHost,
telemetry::{InsertTestIdIfExists, TelemetryConfig, TestId},
theme::MaterialTheme,
tokens::CornerRadius,
};
/// Marker component for the radio outer circle
#[derive(Component)]
pub struct RadioOuter;
/// Marker component for the radio inner dot
#[derive(Component)]
pub struct RadioInner;
/// Marker component for the radio state layer
#[derive(Component)]
pub struct RadioStateLayer;
/// Plugin for the radio button component
pub struct RadioPlugin;
impl Plugin for RadioPlugin {
fn build(&self, app: &mut App) {
app.add_message::<RadioChangeEvent>().add_systems(
Update,
(
radio_interaction_system,
radio_group_system,
radio_style_system,
radio_theme_refresh_system,
radio_telemetry_system,
),
);
if !app.is_plugin_added::<crate::MaterialUiCorePlugin>() {
app.add_plugins(crate::MaterialUiCorePlugin);
}
}
}
fn radio_telemetry_system(
mut commands: Commands,
telemetry: Option<Res<TelemetryConfig>>,
radios: Query<(&TestId, &Children), With<MaterialRadio>>,
children_query: Query<&Children>,
radio_outer: Query<(), With<RadioOuter>>,
radio_inner: Query<(), With<RadioInner>>,
radio_state_layer: Query<(), With<RadioStateLayer>>,
) {
let Some(telemetry) = telemetry else { return };
if !telemetry.enabled {
return;
}
for (test_id, children) in radios.iter() {
let base = test_id.id();
let mut found_outer = false;
let mut found_inner = false;
let mut found_state_layer = false;
let mut stack: Vec<Entity> = children.iter().collect();
while let Some(entity) = stack.pop() {
if !found_state_layer && radio_state_layer.get(entity).is_ok() {
found_state_layer = true;
commands.queue(InsertTestIdIfExists {
entity,
id: format!("{base}/state_layer"),
});
}
if !found_outer && radio_outer.get(entity).is_ok() {
found_outer = true;
commands.queue(InsertTestIdIfExists {
entity,
id: format!("{base}/outer"),
});
}
if !found_inner && radio_inner.get(entity).is_ok() {
found_inner = true;
commands.queue(InsertTestIdIfExists {
entity,
id: format!("{base}/inner"),
});
}
if found_outer && found_inner && found_state_layer {
break;
}
if let Ok(children) = children_query.get(entity) {
stack.extend(children.iter());
}
}
}
}
/// Material radio button component
#[derive(Component)]
pub struct MaterialRadio {
/// Whether this radio is selected
pub selected: bool,
/// Whether the radio is disabled
pub disabled: bool,
/// The group this radio belongs to
pub group: Option<String>,
/// Interaction states
pub pressed: bool,
pub hovered: bool,
}
impl MaterialRadio {
/// Create a new radio button
pub fn new() -> Self {
Self {
selected: false,
disabled: false,
group: None,
pressed: false,
hovered: false,
}
}
/// Set initial selected state
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Set disabled state
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Set the radio group
pub fn group(mut self, group: impl Into<String>) -> Self {
self.group = Some(group.into());
self
}
/// Get the outer circle color
pub fn outer_color(&self, theme: &MaterialTheme) -> Color {
if self.disabled {
return theme.on_surface.with_alpha(0.38);
}
if self.selected {
theme.primary
} else {
theme.on_surface_variant
}
}
/// Get the inner dot color
pub fn inner_color(&self, theme: &MaterialTheme) -> Color {
if self.disabled {
return theme.on_surface.with_alpha(0.38);
}
theme.primary
}
/// Get the state layer color
pub fn state_layer_color(&self, theme: &MaterialTheme) -> Color {
if self.selected {
theme.primary
} else {
theme.on_surface
}
}
}
impl Default for MaterialRadio {
fn default() -> Self {
Self::new()
}
}
/// Component to define a radio group
#[derive(Component)]
pub struct RadioGroup {
/// Group identifier
pub name: String,
/// Currently selected value (entity ID)
pub selected: Option<Entity>,
}
impl RadioGroup {
/// Create a new radio group
pub fn new(name: impl Into<String>) -> Self {
Self {
name: name.into(),
selected: None,
}
}
}
/// Event when radio selection changes
#[derive(Event, bevy::prelude::Message)]
pub struct RadioChangeEvent {
pub entity: Entity,
pub group: Option<String>,
pub selected: bool,
}
/// Radio button size
pub const RADIO_SIZE: f32 = 20.0;
/// Radio inner dot size when selected
pub const RADIO_DOT_SIZE: f32 = 10.0;
/// Radio touch target size
pub const RADIO_TOUCH_TARGET: f32 = 48.0;
/// System to handle radio interactions
fn radio_interaction_system(
mut interaction_query: Query<
(Entity, &Interaction, &mut MaterialRadio),
(Changed<Interaction>, With<MaterialRadio>),
>,
mut change_events: MessageWriter<RadioChangeEvent>,
) {
for (entity, interaction, mut radio) in interaction_query.iter_mut() {
if radio.disabled {
continue;
}
match *interaction {
Interaction::Pressed => {
radio.pressed = true;
radio.hovered = false;
// Only fire event if not already selected
if !radio.selected {
radio.selected = true;
change_events.write(RadioChangeEvent {
entity,
group: radio.group.clone(),
selected: true,
});
}
}
Interaction::Hovered => {
radio.pressed = false;
radio.hovered = true;
}
Interaction::None => {
radio.pressed = false;
radio.hovered = false;
}
}
}
}
/// System to handle radio group exclusivity
fn radio_group_system(
mut change_events: MessageReader<RadioChangeEvent>,
mut radios: Query<(Entity, &mut MaterialRadio)>,
) {
for event in change_events.read() {
if let Some(ref group_name) = event.group {
// Deselect all other radios in the same group
for (entity, mut radio) in radios.iter_mut() {
if entity != event.entity {
if let Some(ref radio_group) = radio.group {
if radio_group == group_name && radio.selected {
radio.selected = false;
}
}
}
}
}
}
}
/// System to update radio visual styles when state changes
fn radio_style_system(
theme: Option<Res<MaterialTheme>>,
radios: Query<(&MaterialRadio, &Children), Changed<MaterialRadio>>,
children_query: Query<&Children>,
state_layer_query: Query<&Children, With<RadioStateLayer>>,
mut outer_query: Query<(&mut BorderColor, &Children), With<RadioOuter>>,
mut inner_query: Query<&mut BackgroundColor, With<RadioInner>>,
) {
let Some(theme) = theme else { return };
for (radio, radio_children) in radios.iter() {
let outer_color = radio.outer_color(&theme);
let inner_color = if radio.selected {
radio.inner_color(&theme)
} else {
Color::NONE
};
// Navigate: Radio -> Touch target children -> StateLayer -> RadioOuter -> RadioInner
for touch_target in radio_children.iter() {
// Check if this child has a state layer
if let Ok(state_layer_children) = state_layer_query.get(touch_target) {
for state_layer_child in state_layer_children.iter() {
// Update RadioOuter
if let Ok((mut border, outer_children)) = outer_query.get_mut(state_layer_child)
{
*border = BorderColor::all(outer_color);
// Update RadioInner
for inner_entity in outer_children.iter() {
if let Ok(mut bg) = inner_query.get_mut(inner_entity) {
bg.0 = inner_color;
}
}
}
}
}
// Also check children of touch target for state layer
if let Ok(touch_children) = children_query.get(touch_target) {
for touch_child in touch_children.iter() {
if let Ok(state_layer_children) = state_layer_query.get(touch_child) {
for state_layer_child in state_layer_children.iter() {
if let Ok((mut border, outer_children)) =
outer_query.get_mut(state_layer_child)
{
*border = BorderColor::all(outer_color);
for inner_entity in outer_children.iter() {
if let Ok(mut bg) = inner_query.get_mut(inner_entity) {
bg.0 = inner_color;
}
}
}
}
}
// Direct RadioOuter under touch target
if let Ok((mut border, outer_children)) = outer_query.get_mut(touch_child) {
*border = BorderColor::all(outer_color);
for inner_entity in outer_children.iter() {
if let Ok(mut bg) = inner_query.get_mut(inner_entity) {
bg.0 = inner_color;
}
}
}
}
}
}
}
}
/// Refresh radio visuals when the theme changes.
fn radio_theme_refresh_system(
theme: Option<Res<MaterialTheme>>,
radios: Query<(&MaterialRadio, &Children)>,
children_query: Query<&Children>,
state_layer_query: Query<&Children, With<RadioStateLayer>>,
mut outer_query: Query<(&mut BorderColor, &Children), With<RadioOuter>>,
mut inner_query: Query<&mut BackgroundColor, With<RadioInner>>,
) {
let Some(theme) = theme else { return };
if !theme.is_changed() {
return;
}
for (radio, radio_children) in radios.iter() {
let outer_color = radio.outer_color(&theme);
let inner_color = if radio.selected {
radio.inner_color(&theme)
} else {
Color::NONE
};
for touch_target in radio_children.iter() {
if let Ok(state_layer_children) = state_layer_query.get(touch_target) {
for state_layer_child in state_layer_children.iter() {
if let Ok((mut border, outer_children)) = outer_query.get_mut(state_layer_child)
{
*border = BorderColor::all(outer_color);
for inner_entity in outer_children.iter() {
if let Ok(mut bg) = inner_query.get_mut(inner_entity) {
bg.0 = inner_color;
}
}
}
}
}
if let Ok(touch_children) = children_query.get(touch_target) {
for touch_child in touch_children.iter() {
if let Ok(state_layer_children) = state_layer_query.get(touch_child) {
for state_layer_child in state_layer_children.iter() {
if let Ok((mut border, outer_children)) =
outer_query.get_mut(state_layer_child)
{
*border = BorderColor::all(outer_color);
for inner_entity in outer_children.iter() {
if let Ok(mut bg) = inner_query.get_mut(inner_entity) {
bg.0 = inner_color;
}
}
}
}
}
}
}
}
}
}
/// Builder for radio buttons
pub struct RadioBuilder {
radio: MaterialRadio,
}
impl RadioBuilder {
/// Create a new radio builder
pub fn new() -> Self {
Self {
radio: MaterialRadio::new(),
}
}
/// Set initial selected state
pub fn selected(mut self, selected: bool) -> Self {
self.radio.selected = selected;
self
}
/// Set disabled state
pub fn disabled(mut self, disabled: bool) -> Self {
self.radio.disabled = disabled;
self
}
/// Set the radio group
pub fn group(mut self, group: impl Into<String>) -> Self {
self.radio.group = Some(group.into());
self
}
/// Build the radio bundle
pub fn build(self, theme: &MaterialTheme) -> impl Bundle {
let _border_color = self.radio.outer_color(theme);
(
self.radio,
Button,
RippleHost::new(),
Node {
width: Val::Px(RADIO_TOUCH_TARGET),
height: Val::Px(RADIO_TOUCH_TARGET),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(CornerRadius::FULL)),
..default()
},
BackgroundColor(Color::NONE),
)
}
}
impl Default for RadioBuilder {
fn default() -> Self {
Self::new()
}
}
/// Extension trait to spawn radio buttons with full visual hierarchy
pub trait SpawnRadio {
/// Spawn a radio button with a label
fn spawn_radio(
&mut self,
theme: &MaterialTheme,
selected: bool,
group: impl Into<String>,
label: &str,
) -> Entity;
/// Spawn a radio button using a builder for more control
fn spawn_radio_with(
&mut self,
theme: &MaterialTheme,
builder: RadioBuilder,
label: &str,
) -> Entity;
}
impl SpawnRadio for Commands<'_, '_> {
fn spawn_radio(
&mut self,
theme: &MaterialTheme,
selected: bool,
group: impl Into<String>,
label: &str,
) -> Entity {
let builder = RadioBuilder::new().selected(selected).group(group);
self.spawn_radio_with(theme, builder, label)
}
fn spawn_radio_with(
&mut self,
theme: &MaterialTheme,
builder: RadioBuilder,
label: &str,
) -> Entity {
let label_color = theme.on_surface;
let label_text = label.to_string();
let is_selected = builder.radio.selected;
let border_color = builder.radio.outer_color(theme);
let inner_color = if is_selected {
theme.primary
} else {
Color::NONE
};
let state_layer_color = builder.radio.state_layer_color(theme);
self.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: Val::Px(12.0),
..default()
})
.with_children(|row| {
// Radio touch target
row.spawn((
builder.radio,
Button,
Interaction::None,
RippleHost::new(),
Node {
width: Val::Px(RADIO_TOUCH_TARGET),
height: Val::Px(RADIO_TOUCH_TARGET),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(CornerRadius::FULL)),
..default()
},
BackgroundColor(Color::NONE),
))
.with_children(|touch| {
// State layer
touch
.spawn((
RadioStateLayer,
StateLayer::new(state_layer_color),
Node {
position_type: PositionType::Absolute,
width: Val::Px(40.0),
height: Val::Px(40.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(20.0)),
..default()
},
BackgroundColor(Color::NONE),
))
.with_children(|state_layer| {
// Outer circle
state_layer
.spawn((
RadioOuter,
Node {
width: Val::Px(RADIO_SIZE),
height: Val::Px(RADIO_SIZE),
border: UiRect::all(Val::Px(2.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(RADIO_SIZE / 2.0)),
..default()
},
BackgroundColor(Color::NONE),
BorderColor::all(border_color),
))
.with_children(|outer| {
// Inner dot
outer.spawn((
RadioInner,
Node {
width: Val::Px(RADIO_DOT_SIZE),
height: Val::Px(RADIO_DOT_SIZE),
border_radius: BorderRadius::all(Val::Px(RADIO_DOT_SIZE / 2.0)),
..default()
},
BackgroundColor(inner_color),
));
});
});
});
// Label
row.spawn((
Text::new(label_text),
TextFont {
font_size: 14.0,
..default()
},
TextColor(label_color),
));
})
.id()
}
}
/// Extension trait to spawn radio buttons within a ChildSpawnerCommands context
pub trait SpawnRadioChild {
/// Spawn a radio button with a label
fn spawn_radio(
&mut self,
theme: &MaterialTheme,
selected: bool,
group: impl Into<String>,
label: &str,
);
/// Spawn a radio button using a builder for more control
fn spawn_radio_with(&mut self, theme: &MaterialTheme, builder: RadioBuilder, label: &str);
}
impl SpawnRadioChild for ChildSpawnerCommands<'_> {
fn spawn_radio(
&mut self,
theme: &MaterialTheme,
selected: bool,
group: impl Into<String>,
label: &str,
) {
let builder = RadioBuilder::new().selected(selected).group(group);
self.spawn_radio_with(theme, builder, label);
}
fn spawn_radio_with(&mut self, theme: &MaterialTheme, builder: RadioBuilder, label: &str) {
let label_color = theme.on_surface;
let label_text = label.to_string();
let is_selected = builder.radio.selected;
let border_color = builder.radio.outer_color(theme);
let inner_color = if is_selected {
theme.primary
} else {
Color::NONE
};
let state_layer_color = builder.radio.state_layer_color(theme);
self.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: Val::Px(12.0),
..default()
})
.with_children(|row| {
// Radio touch target
row.spawn((
builder.radio,
Button,
Interaction::None,
RippleHost::new(),
Node {
width: Val::Px(RADIO_TOUCH_TARGET),
height: Val::Px(RADIO_TOUCH_TARGET),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(CornerRadius::FULL)),
..default()
},
BackgroundColor(Color::NONE),
))
.with_children(|touch| {
// State layer
touch
.spawn((
RadioStateLayer,
StateLayer::new(state_layer_color),
Node {
position_type: PositionType::Absolute,
width: Val::Px(40.0),
height: Val::Px(40.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(20.0)),
..default()
},
BackgroundColor(Color::NONE),
))
.with_children(|state_layer| {
// Outer circle
state_layer
.spawn((
RadioOuter,
Node {
width: Val::Px(RADIO_SIZE),
height: Val::Px(RADIO_SIZE),
border: UiRect::all(Val::Px(2.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border_radius: BorderRadius::all(Val::Px(RADIO_SIZE / 2.0)),
..default()
},
BackgroundColor(Color::NONE),
BorderColor::all(border_color),
))
.with_children(|outer| {
// Inner dot
outer.spawn((
RadioInner,
Node {
width: Val::Px(RADIO_DOT_SIZE),
height: Val::Px(RADIO_DOT_SIZE),
border_radius: BorderRadius::all(Val::Px(RADIO_DOT_SIZE / 2.0)),
..default()
},
BackgroundColor(inner_color),
));
});
});
});
// Label
row.spawn((
Text::new(label_text),
TextFont {
font_size: 14.0,
..default()
},
TextColor(label_color),
));
});
}
}