use bevy::prelude::*;
use bevy_material_ui::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(MaterialUiPlugin)
.add_plugins(TelemetryPlugin)
.add_systems(Startup, setup)
.add_systems(Update, progress_demo_animate_system)
.run();
}
#[derive(Component, Clone, Copy)]
pub struct DemoProgressOscillator {
pub speed: f32,
pub direction: f32,
pub label: Entity,
}
fn setup(mut commands: Commands, theme: Res<MaterialTheme>, telemetry: Res<TelemetryConfig>) {
commands.spawn(Camera2d);
commands
.spawn((
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: UiRect::all(Val::Px(24.0)),
..default()
},
BackgroundColor(theme.surface),
))
.insert_test_id("progress_demo/root", &telemetry)
.with_children(|root| {
root.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: Val::Px(16.0),
width: Val::Percent(100.0),
max_width: Val::Px(400.0),
margin: UiRect::vertical(Val::Px(8.0)),
..default()
})
.with_children(|col| {
spawn_animated_linear_progress(
col,
&theme,
&telemetry,
"progress_demo/linear/animated_1",
0.15,
0.35,
);
spawn_animated_linear_progress(
col,
&theme,
&telemetry,
"progress_demo/linear/animated_2",
0.75,
0.55,
);
col.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: Val::Px(12.0),
..default()
})
.with_children(|row| {
row.spawn((
Text::new("Indeterminate"),
TextFont {
font_size: 12.0,
..default()
},
TextColor(theme.on_surface_variant),
Node {
width: Val::Px(90.0),
..default()
},
));
row.spawn(
LinearProgressBuilder::new()
.indeterminate()
.width(Val::Px(200.0))
.height_px(8.0)
.build(&theme),
)
.insert_test_id("progress_demo/linear/indeterminate", &telemetry);
});
});
});
}
fn spawn_animated_linear_progress(
parent: &mut ChildSpawnerCommands,
theme: &MaterialTheme,
telemetry: &TelemetryConfig,
test_id: &str,
initial: f32,
speed: f32,
) {
parent
.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: Val::Px(12.0),
..default()
})
.with_children(|row| {
let label_entity = row
.spawn((
Text::new(format!(
"{:>3}%",
(initial.clamp(0.0, 1.0) * 100.0).round() as i32
)),
TextFont {
font_size: 12.0,
..default()
},
TextColor(theme.on_surface_variant),
Node {
width: Val::Px(48.0),
..default()
},
))
.id();
row.spawn((
DemoProgressOscillator {
speed,
direction: 1.0,
label: label_entity,
},
LinearProgressBuilder::new()
.progress(initial)
.width(Val::Px(200.0))
.height_px(8.0)
.build(theme),
))
.insert_test_id(test_id, telemetry);
});
}
fn progress_demo_animate_system(
time: Res<Time>,
mut bars: Query<(&mut MaterialLinearProgress, &mut DemoProgressOscillator)>,
mut labels: Query<&mut Text>,
) {
for (mut progress, mut osc) in bars.iter_mut() {
if progress.mode != ProgressMode::Determinate {
continue;
}
let mut value = progress.progress + osc.direction * osc.speed * time.delta_secs();
if value >= 1.0 {
value = 1.0;
osc.direction = -1.0;
} else if value <= 0.0 {
value = 0.0;
osc.direction = 1.0;
}
progress.progress = value;
if let Ok(mut text) = labels.get_mut(osc.label) {
*text = Text::new(format!("{:>3}%", (value * 100.0).round() as i32));
}
}
}