bevy_material_ui 0.2.7

Material Design 3 UI components for Bevy game engine
Documentation
# bevy_material_ui

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[Live WebGL Showcase](https://edgarhsanchez.github.io/bevy_material_ui/)

[![Bevy Material UI demo video](https://img.youtube.com/vi/l7PdTGuuqLU/hqdefault.jpg)](https://youtu.be/l7PdTGuuqLU)

A Material Design 3 UI library for Bevy.

## Live WebGL Showcase

[![WebGL showcase preview](https://img.youtube.com/vi/l7PdTGuuqLU/hqdefault.jpg)](https://edgarhsanchez.github.io/bevy_material_ui/)

## Installation

```toml
[dependencies]
bevy_material_ui = "0.1"
```

## Documentation

- Documentation index: [docs/README.md]docs/README.md
- Developer guide: [docs/DEVELOPER_GUIDE.md]docs/DEVELOPER_GUIDE.md
- Component docs: [docs/components/]docs/components/
- Run the interactive showcase: `cargo run --example showcase`
- Run the WebGL showcase locally (WASM): see below

## WebGL (WASM) Demo

Build and run the WebGL showcase locally:

1. Install the wasm target and wasm-bindgen CLI.
2. Build the minimal showcase for WebGL.
3. Serve the `web/` output.

Example commands:

- `rustup target add wasm32-unknown-unknown`
- `cargo install wasm-bindgen-cli --version 0.2.106`
- `cargo build --release --no-default-features --features bevy_minimal,webgl --target wasm32-unknown-unknown --example showcase_minimal`
- `wasm-bindgen --out-dir web --target web target/wasm32-unknown-unknown/release/examples/showcase_minimal.wasm`
- Serve the `web/` folder (any static server)

## Features

- **Material Design 3 Components**: Buttons, FABs, Cards, Checkboxes, Switches, Radio Buttons, Sliders, Text Fields, Dialogs, Lists, Menus, Tabs, Progress Indicators, and more
- **Date/Time Picker**: Material-style date and time picker component (see the showcase for an end-to-end example)
- **Icons**: Material icons embedded at build time and rendered via Bevy UI `ImageNode` tinting
- **Theming**: Dynamic color system with light/dark mode support
- **Animations**: Motion system following MD3 guidelines
- **Accessibility**: Proper touch targets and focus handling
- **Web Showcase**: WebGL/WASM demo hosted on GitHub Pages

## Icons

By default, this crate uses the published [`google-material-design-icons-bin`](https://crates.io/crates/google-material-design-icons-bin) crate as its icon source.
Icons are embedded as **ALPHA8** and expanded to RGBA8 (white + alpha) at runtime so Bevy UI tinting via `ImageNode.color` continues to work.

### Using Icons

```rust
use bevy::prelude::*;
use bevy_material_ui::icons::{MaterialIcon, ICON_HOME};

fn spawn_icon(mut commands: Commands) {
    // Spawn a home icon (tinted white)
    if let Some(icon) = MaterialIcon::from_name(ICON_HOME) {
        commands.spawn(icon.with_size(24.0).with_color(Color::WHITE));
    }
}
```

### Available Icons

Common icon name constants are available in `bevy_material_ui::icons`, for example:

- Navigation: `ICON_HOME`, `ICON_MENU`, `ICON_ARROW_BACK`, `ICON_CLOSE`
- Actions: `ICON_ADD`, `ICON_DELETE`, `ICON_EDIT`, `ICON_SEARCH`, `ICON_SETTINGS`

You can also use arbitrary icon names (folder names from the upstream repo):

```rust
use bevy_material_ui::icons::MaterialIcon;

let icon = MaterialIcon::from_name("arrow_drop_down");
```

## License

This library is licensed under MIT.

## Releases (semantic versioning)

Publishing to crates.io is automated via GitHub Actions and uses tags of the form `vMAJOR.MINOR.PATCH`.

1. Update `version` in `Cargo.toml`.
2. Commit and push to `main`.
3. Create and push a tag like `v0.1.1`.

The workflow in [.github/workflows/publish.yml](.github/workflows/publish.yml) verifies the tag matches `Cargo.toml` and then runs `cargo publish`.