bevy_map_scatter 0.4.1

Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling
Documentation
[dependencies.anyhow]
version = "1"

[dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_image", "bevy_log", "bevy_render"]
version = "0.18"

[dependencies.crossbeam-channel]
version = "0.5"

[dependencies.glam]
version = "0.30"

[dependencies.map_scatter]
version = "0.4.1"

[dependencies.rand]
version = "0.9"

[dependencies.ron]
optional = true
version = "0.12"

[dependencies.serde]
features = ["derive"]
optional = true
version = "1.0"

[features]
default = ["serde", "ron"]
ron = ["dep:ron", "serde"]
serde = ["dep:serde", "map_scatter/serde"]

[lib]
name = "bevy_map_scatter"
path = "src/lib.rs"

[package]
authors = ["Mario Morgenthum <mario.morgenthum@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["algorithms", "game-development", "game-engines", "graphics"]
description = "Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling"
documentation = "https://docs.rs/bevy_map_scatter"
edition = "2021"
keywords = ["bevy", "gamedev", "map-generation", "procedural", "sampling"]
license = "MIT OR Apache-2.0"
name = "bevy_map_scatter"
readme = "README.md"
repository = "https://github.com/morgenthum/map_scatter"
rust-version = "1.89"
version = "0.4.1"