[dependencies.anyhow]
version = "1"
[dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_image", "bevy_log", "bevy_render"]
version = "0.17"
[dependencies.crossbeam-channel]
version = "0.5"
[dependencies.glam]
version = "0.30"
[dependencies.map_scatter]
version = "0.2.0"
[dependencies.rand]
version = "0.9"
[dependencies.ron]
version = "0.10"
[dependencies.serde]
features = ["derive"]
version = "1.0"
[lib]
name = "bevy_map_scatter"
path = "src/lib.rs"
[package]
authors = ["Mario Morgenthum <mario.morgenthum@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["algorithms", "game-development", "game-engines", "graphics"]
description = "Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling"
documentation = "https://docs.rs/bevy_map_scatter"
edition = "2021"
keywords = ["bevy", "gamedev", "map-generation", "procedural", "sampling"]
license = "MIT OR Apache-2.0"
name = "bevy_map_scatter"
readme = "README.md"
repository = "https://github.com/morgenthum/map_scatter"
rust-version = "1.88"
version = "0.2.0"