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//! Tileset palette display
use bevy_egui::egui;
use bevy_map_core::Tileset;
use super::{EditorTheme, ImageLoadState, TilesetTextureCache};
use crate::project::Project;
use crate::EditorState;
/// Find the base tile index if the clicked position is within a merged tile region.
/// Returns the base tile index (top-left of merged region) or the original index if not in a merged region.
pub fn find_base_tile_for_position(
tileset: &Tileset,
virtual_offset: u32,
cols: u32,
rows: u32,
clicked_idx: u32,
) -> u32 {
// Calculate clicked position within this image
let local_idx = clicked_idx.saturating_sub(virtual_offset);
let clicked_col = local_idx % cols;
let clicked_row = local_idx / cols;
// Check all tiles to see if clicked position falls within a multi-cell region
for row in 0..rows {
for col in 0..cols {
let base_idx = virtual_offset + row * cols + col;
if let Some(props) = tileset.get_tile_properties(base_idx) {
if props.grid_width > 1 || props.grid_height > 1 {
let end_col = col + props.grid_width - 1;
let end_row = row + props.grid_height - 1;
if clicked_col >= col
&& clicked_col <= end_col
&& clicked_row >= row
&& clicked_row <= end_row
{
return base_idx;
}
}
}
}
}
clicked_idx // Not in any merged region, return original
}
pub fn render_tileset_palette(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
project: &Project,
) {
render_tileset_palette_with_cache(ui, editor_state, project, None)
}
pub fn render_tileset_palette_with_cache(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
project: &Project,
tileset_cache: Option<&TilesetTextureCache>,
) {
ui.horizontal(|ui| {
ui.heading("Tileset");
ui.separator();
// Tileset selector
let current_name = editor_state
.selected_tileset
.and_then(|id| project.tilesets.iter().find(|t| t.id == id))
.map(|t| t.name.as_str())
.unwrap_or("(none)");
egui::ComboBox::from_id_salt("tileset_selector")
.selected_text(current_name)
.show_ui(ui, |ui| {
for tileset in &project.tilesets {
if ui
.selectable_value(
&mut editor_state.selected_tileset,
Some(tileset.id),
&tileset.name,
)
.clicked()
{
// Clear selected tile when changing tileset
editor_state.selected_tile = None;
}
}
});
ui.separator();
// Import tileset button
if ui.button("+ Import").clicked() {
editor_state.show_new_tileset_dialog = true;
}
// Add image to existing tileset button
if editor_state.selected_tileset.is_some() {
if ui.button("+ Add Image").clicked() {
editor_state.show_add_tileset_image_dialog = true;
}
}
});
ui.separator();
if let Some(tileset_id) = editor_state.selected_tileset {
if let Some(tileset) = project.tilesets.iter().find(|t| t.id == tileset_id) {
// Show tileset summary info
let total_tiles = tileset.total_tile_count();
let image_count = tileset.images.len();
ui.label(format!(
"{} tiles across {} image{}, {}px each",
total_tiles,
image_count,
if image_count == 1 { "" } else { "s" },
tileset.tile_size
));
egui::ScrollArea::both()
.auto_shrink([false, false])
.show(ui, |ui| {
if tileset.images.is_empty() {
// Fallback for legacy tilesets
render_legacy_tileset(ui, editor_state, tileset, tileset_cache);
} else {
// Render all images in the tileset
render_multi_image_tileset(ui, editor_state, tileset, tileset_cache);
}
});
}
} else {
ui.centered_and_justified(|ui| {
ui.label("No tileset selected");
});
}
}
/// Render tiles from all images in a multi-image tileset
fn render_multi_image_tileset(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
tileset: &Tileset,
tileset_cache: Option<&TilesetTextureCache>,
) {
let display_size = egui::vec2(32.0, 32.0);
let mut virtual_offset = 0u32;
for (img_idx, image) in tileset.images.iter().enumerate() {
// Image header with collapsible section
let header_id = format!("tileset_image_{}", img_idx);
// Get load state for this image
let load_state = tileset_cache
.map(|cache| cache.get_load_state(&image.id))
.unwrap_or(ImageLoadState::Pending);
// Add status indicator to header
let header_text = match &load_state {
ImageLoadState::Loading => format!("{} (loading...)", image.name),
ImageLoadState::Failed(_) => format!("{} (ERROR)", image.name),
_ => image.name.clone(),
};
egui::CollapsingHeader::new(&header_text)
.id_salt(&header_id)
.default_open(true)
.show(ui, |ui| {
// Show tile info
ui.label(format!(
"{}x{} tiles ({})",
image.columns,
image.rows,
std::path::Path::new(&image.path)
.file_name()
.map(|f| f.to_string_lossy().to_string())
.unwrap_or_else(|| "unknown".to_string())
));
// Handle different load states
match &load_state {
ImageLoadState::Failed(error_msg) => {
// Show error message
ui.colored_label(egui::Color32::RED, "Failed to load image:");
ui.colored_label(egui::Color32::LIGHT_RED, error_msg);
ui.label(format!("Path: {}", image.path));
ui.small("Check that the file exists in the assets folder.");
}
ImageLoadState::Loading | ImageLoadState::Pending => {
// Show loading indicator
ui.horizontal(|ui| {
ui.spinner();
ui.label("Loading tileset image...");
});
ui.label(format!("Path: {}", image.path));
}
ImageLoadState::Loaded => {
// Get texture for this image
let texture_id = tileset_cache
.and_then(|cache| cache.loaded.get(&image.id))
.map(|(_, tex_id, _, _)| *tex_id);
if let Some(tex_id) = texture_id {
// Check if we have valid dimensions
if image.columns == 0 || image.rows == 0 {
ui.colored_label(
egui::Color32::YELLOW,
"Tile size may be incorrect (0x0 tiles detected)",
);
}
// Render tiles with texture
let uv_tile_width = 1.0 / image.columns.max(1) as f32;
let uv_tile_height = 1.0 / image.rows.max(1) as f32;
// Collect tile rects for drawing combined multi-cell borders
let mut tile_rects: Vec<(u32, u32, egui::Rect, u32)> = Vec::new();
// Tighter spacing for tile grid
ui.spacing_mut().item_spacing = egui::vec2(1.0, 1.0);
for row in 0..image.rows {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing = egui::vec2(1.0, 1.0);
for col in 0..image.columns {
let local_index = row * image.columns + col;
let virtual_index = virtual_offset + local_index;
let selected =
editor_state.selected_tile == Some(virtual_index);
// Check if this is a multi-cell tile
let (grid_width, grid_height) =
tileset.get_tile_grid_size(virtual_index);
let is_multi_cell = grid_width > 1 || grid_height > 1;
let uv_min = egui::pos2(
col as f32 * uv_tile_width,
row as f32 * uv_tile_height,
);
let uv_max = egui::pos2(
(col + 1) as f32 * uv_tile_width,
(row + 1) as f32 * uv_tile_height,
);
let response = ui.add(
egui::Button::image(
egui::Image::new(egui::load::SizedTexture::new(
tex_id,
display_size,
))
.uv(egui::Rect::from_min_max(uv_min, uv_max)),
)
.frame(false) // Remove button padding
.corner_radius(0.0),
);
// Draw selection and random paint borders
let in_random_set = editor_state
.random_paint_tiles
.contains(&virtual_index);
if selected {
ui.painter().rect_stroke(
response.rect,
0.0,
egui::Stroke::new(2.0, EditorTheme::ACCENT_BLUE),
egui::StrokeKind::Inside,
);
} else if in_random_set {
// Different color for random paint set tiles
ui.painter().rect_stroke(
response.rect,
0.0,
egui::Stroke::new(
2.0,
egui::Color32::from_rgb(150, 200, 100),
),
egui::StrokeKind::Inside,
);
}
// Track rect for combined border drawing
tile_rects.push((col, row, response.rect, virtual_index));
if response.clicked() {
// Redirect clicks within merged tile regions to the base tile
let base_tile = find_base_tile_for_position(
tileset,
virtual_offset,
image.columns,
image.rows,
virtual_index,
);
// Check for Ctrl modifier for random paint tile selection
let ctrl_held = ui.input(|i| i.modifiers.ctrl);
if ctrl_held && editor_state.random_paint {
// Toggle tile in random paint set
if let Some(pos) = editor_state
.random_paint_tiles
.iter()
.position(|&t| t == base_tile)
{
editor_state.random_paint_tiles.remove(pos);
} else {
editor_state.random_paint_tiles.push(base_tile);
}
// Also select this tile for visual feedback
editor_state.selected_tile = Some(base_tile);
} else {
// Normal click - select tile and clear random set
editor_state.selected_tile = Some(base_tile);
if !ctrl_held {
editor_state.random_paint_tiles.clear();
// Add selected tile to random set if random paint is on
if editor_state.random_paint {
editor_state
.random_paint_tiles
.push(base_tile);
}
}
}
}
let hover_text = if is_multi_cell {
format!(
"Tile {} ({} #{}) - {}x{} cells",
virtual_index,
image.name,
local_index,
grid_width,
grid_height
)
} else {
format!(
"Tile {} ({} #{})",
virtual_index, image.name, local_index
)
};
response.on_hover_text(hover_text);
}
});
}
// Draw overlay images and borders for multi-cell tile regions
for row in 0..image.rows {
for col in 0..image.columns {
let tile_idx = virtual_offset + row * image.columns + col;
if let Some(props) = tileset.get_tile_properties(tile_idx) {
if props.grid_width > 1 || props.grid_height > 1 {
// This is a merged tile base - combine rects
let end_col = col + props.grid_width - 1;
let end_row = row + props.grid_height - 1;
let mut combined_rect: Option<egui::Rect> = None;
for &(tc, tr, rect, _) in &tile_rects {
if tc >= col
&& tc <= end_col
&& tr >= row
&& tr <= end_row
{
combined_rect = Some(match combined_rect {
None => rect,
Some(r) => r.union(rect),
});
}
}
if let Some(rect) = combined_rect {
// Draw the merged tile image as overlay (covering gaps)
let uv_min = egui::pos2(
col as f32 * uv_tile_width,
row as f32 * uv_tile_height,
);
let uv_max = egui::pos2(
(col + props.grid_width) as f32 * uv_tile_width,
(row + props.grid_height) as f32
* uv_tile_height,
);
ui.painter().image(
tex_id,
rect,
egui::Rect::from_min_max(uv_min, uv_max),
egui::Color32::WHITE,
);
// Draw border on top
ui.painter().rect_stroke(
rect.expand(1.0),
0.0,
egui::Stroke::new(
2.0,
egui::Color32::from_rgb(255, 165, 0),
),
egui::StrokeKind::Outside,
);
}
}
}
}
}
} else {
// Fallback: numbered buttons (shouldn't happen if Loaded)
render_fallback_tiles(
ui,
editor_state,
image.tile_count(),
virtual_offset,
);
}
}
}
});
virtual_offset += image.tile_count();
ui.add_space(4.0);
}
}
/// Render fallback numbered buttons when texture isn't available
fn render_fallback_tiles(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
tile_count: u32,
virtual_offset: u32,
) {
ui.horizontal_wrapped(|ui| {
for i in 0..tile_count.min(64) {
let virtual_index = virtual_offset + i;
let selected = editor_state.selected_tile == Some(virtual_index);
let response = ui.add(
egui::Button::new(format!("{}", virtual_index))
.min_size(egui::vec2(28.0, 28.0))
.selected(selected),
);
if response.clicked() {
editor_state.selected_tile = Some(virtual_index);
}
}
if tile_count > 64 {
ui.label(format!("... +{}", tile_count - 64));
}
});
}
/// Render tiles from a legacy single-image tileset (backward compatibility)
fn render_legacy_tileset(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
tileset: &Tileset,
tileset_cache: Option<&TilesetTextureCache>,
) {
// Get primary image texture using tileset_primary_image mapping
let texture_id = tileset_cache.and_then(|cache| {
cache
.tileset_primary_image
.get(&tileset.id)
.and_then(|img_id| cache.loaded.get(img_id))
.map(|(_, tex_id, _, _)| *tex_id)
});
if let Some(tex_id) = texture_id {
render_tileset_tiles(ui, editor_state, tileset, tex_id);
} else {
render_tileset_placeholder(ui, editor_state, tileset);
}
}
/// Render tiles from the actual tileset texture (legacy)
fn render_tileset_tiles(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
tileset: &Tileset,
texture_id: egui::TextureId,
) {
let display_size = egui::vec2(32.0, 32.0);
let uv_tile_width = 1.0 / tileset.columns.max(1) as f32;
let uv_tile_height = 1.0 / tileset.rows.max(1) as f32;
// Tighter spacing for tile grid
ui.spacing_mut().item_spacing = egui::vec2(1.0, 1.0);
for row in 0..tileset.rows {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing = egui::vec2(1.0, 1.0);
for col in 0..tileset.columns {
let tile_index = row * tileset.columns + col;
let selected = editor_state.selected_tile == Some(tile_index);
let uv_min = egui::pos2(col as f32 * uv_tile_width, row as f32 * uv_tile_height);
let uv_max = egui::pos2(
(col + 1) as f32 * uv_tile_width,
(row + 1) as f32 * uv_tile_height,
);
let response = ui.add(
egui::Button::image(
egui::Image::new(egui::load::SizedTexture::new(texture_id, display_size))
.uv(egui::Rect::from_min_max(uv_min, uv_max)),
)
.frame(false) // Remove button padding
.corner_radius(0.0),
);
// Draw selection border manually (doesn't obscure content)
if selected {
ui.painter().rect_stroke(
response.rect,
0.0,
egui::Stroke::new(2.0, EditorTheme::ACCENT_BLUE),
egui::StrokeKind::Inside,
);
}
if response.clicked() {
editor_state.selected_tile = Some(tile_index);
}
response.on_hover_text(format!("Tile {}", tile_index));
}
});
}
}
/// Render placeholder numbered buttons when texture isn't loaded
fn render_tileset_placeholder(
ui: &mut egui::Ui,
editor_state: &mut EditorState,
tileset: &Tileset,
) {
ui.horizontal_wrapped(|ui| {
let total_tiles = tileset.columns * tileset.rows;
for i in 0..total_tiles.min(256) {
let selected = editor_state.selected_tile == Some(i);
let response = ui.add(
egui::Button::new(format!("{}", i))
.min_size(egui::vec2(28.0, 28.0))
.selected(selected),
);
if response.clicked() {
editor_state.selected_tile = Some(i);
}
}
if total_tiles > 256 {
ui.label(format!("... and {} more", total_tiles - 256));
}
});
}
/// Open a file dialog to select a tileset image (native only)
#[cfg(not(target_arch = "wasm32"))]
#[allow(dead_code)]
pub fn open_tileset_dialog() -> Option<String> {
use rfd::FileDialog;
FileDialog::new()
.add_filter("Image Files", &["png", "jpg", "jpeg", "bmp"])
.add_filter("All Files", &["*"])
.set_title("Select Tileset Image")
.pick_file()
.map(|p| p.to_string_lossy().to_string())
}
#[cfg(target_arch = "wasm32")]
#[allow(dead_code)]
pub fn open_tileset_dialog() -> Option<String> {
None
}